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Update README.md
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README.md

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@@ -44,7 +44,7 @@ program->attach(
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program->setUniform("extent", glm::vec2(1.0f, 0.5f)));
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```
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Additionally, this code performs can perform ```glGetError``` checks after each call and check the shaders for compiler errors and the program for linker errors.
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If enabled, this code checks (1) for GL errors (```glGetError```) after each call, (2) shaders for compilation errors, and (3) the program for linker errors.
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###### globjects for Enterprise
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