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160 lines (156 loc) · 2.08 KB
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#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
#include<windows.h>
#include<chanhead.h>
int width=40,height=40,gameover;
int x,y,fruitx,fruity,score,flag;
int tailx[100],taily[100];
int counttail=0;
void setup()
{
gameover=0;
x=width/2;
y=height/2;
label1:
fruitx=rand()%40;
if(fruitx==0)
goto label1;
label2:
fruitx=y=rand()%40;
if(fruity==0)
goto label2;
score=0;
}
void draw()
{
int i,j,k;
system("cls");
for(i=0;i<width;i++)
{
for(j=0;j<height;j++)
{
if(i==0||i==height-1||j==0||j==width-1)
printf("*");
else
{
if(i==x&&j==y)
printf("0");
else if(i==fruitx&&j==fruity)
printf("f");
else
{
int ch=0;
for(k=0;k<counttail;k++)
{
//
}
if(ch==0)
printf(" ");
}
}
}
printf("\n");
}
printf("score=%d",score);
}
void input()
{
if(kbhit())
{
switch(getch())
{
case 's':
flag=1;
break;
case 'f':
flag=2;
break;
case 'e':
flag=3;
break;
case 'd':
flag=4;
break;
case 'x':
gameover=1;
break;
}
}
}
void makelogic()
{
int i;
int prevx=tailx[0];
int prevy=taily[0];
int prev2x,prev2y;
tailx[0]=x;
taily[0]=y;
for(i=1;i<counttail;i++)
{
prev2x=tailx[i];
prev2y=taily[i];
tailx[i]=prevx;
taily[i]=prevy;
prevx=prev2x;
prevy=prev2y;
}
switch(flag)
{
case 1:
y--;
break;
case 2:
y++;
case 3:
x--;
break;
case 4:
x++;
break;
default:
break;
}
if(x<0||x>width||y<0||y>height)
gameover=1;
for(i=0;i<counttail;i++)
{
if(x==tailx[i]&&y==taily[i])
gameover=1;
}
if(x==fruitx&&y==fruity)
{
label3:
fruitx=rand()%40;
if(fruitx==0)
goto label3;
label4:
fruity=rand()%40;
if(fruity==0)
goto label4;
score+=10;
counttail++;
}
}
void f1()
{
while(!gameover)
{
draw();
input();
makelogic();
delay(0.02);
}
}
main()
{
int m,n;
char c;
label5:
setup();
f1();
printf("\npress Y to continue again : ");
scanf("%c",&c);
if(c=='y'||c=='Y')
goto label5;
}