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Merge pull request #1 from chaossoftware/task/chaossoft-adaptation
Package adapted to be part of chaossoft product
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LICENSE.txt

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MIT License
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Copyright (c) 2021 - 2022 Vitaliy Dobriyan
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Permission is hereby granted, free of charge, to any person obtaining a copy
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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README.md

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# ChaosSoft.GeneticAlgorithm
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Implementation of genetic algorithm.
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Entities:
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* Population
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* Interface for chromosomes
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Engines:
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* GeneticEngine (single step evolution)
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* BulkGeneticEngine (multiple steps evolution)
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Base of evolution engine

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Loading

pack.bat

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@echo off
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set PKG=ChaosSoft.GeneticAlgorithm
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set PROJ_PATH=%cd%\src\%PKG%\%PKG%
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set VERSION=%1
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set OUT_DIR=%2
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dotnet pack %PROJ_PATH%.csproj -o %OUT_DIR% -c Release -p:NuspecFile=%PROJ_PATH%.nuspec -p:Version=%VERSION%
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11

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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.29424.173
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# Visual Studio Version 17
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VisualStudioVersion = 17.4.33110.190
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SciML.GeneticAlgorithm", "SciML.GeneticAlgorithm\SciML.GeneticAlgorithm.csproj", "{78C87E59-2C1A-4F30-8087-0A63F6ADD577}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SciML.NeuralNetwork", "SciML.NeuralNetwork\SciML.NeuralNetwork.csproj", "{D8D24A3E-0B5D-454A-AA8D-8A4016D7F61E}"
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ChaosSoft.GeneticAlgorithm", "ChaosSoft.GeneticAlgorithm\ChaosSoft.GeneticAlgorithm.csproj", "{78C87E59-2C1A-4F30-8087-0A63F6ADD577}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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{78C87E59-2C1A-4F30-8087-0A63F6ADD577}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{78C87E59-2C1A-4F30-8087-0A63F6ADD577}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{78C87E59-2C1A-4F30-8087-0A63F6ADD577}.Release|Any CPU.Build.0 = Release|Any CPU
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{D8D24A3E-0B5D-454A-AA8D-8A4016D7F61E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{D8D24A3E-0B5D-454A-AA8D-8A4016D7F61E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{D8D24A3E-0B5D-454A-AA8D-8A4016D7F61E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{D8D24A3E-0B5D-454A-AA8D-8A4016D7F61E}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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using System;
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namespace ChaosSoft.GeneticAlgorithm;
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/// <summary>
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/// Wrapper over <see cref="GeneticEngine{C, T}"/> to perform iterative evolution process
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/// with ability to subscribe to iteration events.
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/// </summary>
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/// <typeparam name="C">cromosome type</typeparam>
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/// <typeparam name="T">fitness measure type</typeparam>
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public class BulkGeneticEngine<C, T> : GeneticEngine<C, T> where C : IChromosome<C> where T : IComparable<T>
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{
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private bool terminate = false;
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/// <summary>
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/// Initializes a new instance of the <see cref="BulkGeneticEngine{C, T}"/> class
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/// based on initial population and fitness function.
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/// </summary>
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/// <param name="population">initial population for evolution process</param>
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/// <param name="fitnessFunction">function to calculate chromosomes fitness</param>
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public BulkGeneticEngine(Population<C> population, IFitness<C, T> fitnessFunction)
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: base(population, fitnessFunction)
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{
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}
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/// <summary>
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/// Delegate for <see cref="OnIterate"/> event.
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/// </summary>
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/// <param name="engineInstance"></param>
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public delegate void GeneticIterationEvent(BulkGeneticEngine<C, T> engineInstance);
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/// <summary>
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/// Event called after each evolution step execution.
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/// </summary>
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public event GeneticIterationEvent OnIterate;
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/// <summary>
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/// Gets or sets evolution iteration.
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/// </summary>
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public int Iteration { get; protected set; } = 0;
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/// <summary>
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/// Performs specified number of evolution steps (<see cref="GeneticEngine{C, T}.Evolve"/>)
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/// and calling <see cref="OnIterate"/> after each iteration.
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/// The operation could be terminated.
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/// </summary>
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/// <param name="iterations">number of iterations to perform</param>
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public void Evolve(int iterations)
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{
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terminate = false;
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for (int i = 0; i < iterations; i++)
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{
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if (terminate)
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{
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break;
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}
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Evolve();
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}
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}
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/// <summary>
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/// Performs single evolution step (<see cref="GeneticEngine{C, T}.Evolve"/>)
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/// and calls <see cref="OnIterate"/> event.
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/// </summary>
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public override void Evolve()
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{
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base.Evolve();
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Iteration++;
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OnIterate?.Invoke(this);
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}
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/// <summary>
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/// Terminates evolution process.
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/// </summary>
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public void Terminate() =>
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terminate = true;
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<LangVersion>10.0</LangVersion>
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<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
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<NuspecProperties>version=$(Version)</NuspecProperties>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<DocumentationFile>bin\Release\ChaosSoft.GeneticAlgorithm.xml</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MersenneTwister" Version="1.0.6" />
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</ItemGroup>
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</Project>

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