Skip to content

Commit df1cb8a

Browse files
committed
Simplify ordering as its annoying to add new types
1 parent 7be3c9f commit df1cb8a

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

43 files changed

+98
-58
lines changed

Packages/com.chark.scriptable-events/Runtime/Events/BoolScriptableEvent.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ namespace CHARK.ScriptableEvents.Events
55
[CreateAssetMenu(
66
fileName = "BoolScriptableEvent",
77
menuName = ScriptableEventConstants.MenuNameBase + "/Bool Scriptable Event",
8-
order = ScriptableEventConstants.MenuOrderPrimitiveEvent + 0
8+
order = ScriptableEventConstants.MenuOrderPrimitiveEvent
99
)]
1010
public sealed class BoolScriptableEvent : ScriptableEvent<bool>
1111
{

Packages/com.chark.scriptable-events/Runtime/Events/ByteScriptableEvent.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ namespace CHARK.ScriptableEvents.Events
55
[CreateAssetMenu(
66
fileName = "ByteScriptableEvent",
77
menuName = ScriptableEventConstants.MenuNameBase + "/Byte Scriptable Event",
8-
order = ScriptableEventConstants.MenuOrderPrimitiveEvent + 1
8+
order = ScriptableEventConstants.MenuOrderPrimitiveEvent
99
)]
1010
public sealed class ByteScriptableEvent : ScriptableEvent<byte>
1111
{

Packages/com.chark.scriptable-events/Runtime/Events/Collider2DScriptableEvent.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ namespace CHARK.ScriptableEvents.Events
77
[CreateAssetMenu(
88
fileName = "Collider2DScriptableEvent",
99
menuName = ScriptableEventConstants.MenuNameBase + "/Collider 2D Scriptable Event",
10-
order = ScriptableEventConstants.MenuOrderUnityObjectEvent + 0
10+
order = ScriptableEventConstants.MenuOrderUnityObjectEvent
1111
)]
1212
public sealed class Collider2DScriptableEvent : ScriptableEvent<Collider2D>
1313
{

Packages/com.chark.scriptable-events/Runtime/Events/ColliderScriptableEvent.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ namespace CHARK.ScriptableEvents.Events
77
[CreateAssetMenu(
88
fileName = "ColliderScriptableEvent",
99
menuName = ScriptableEventConstants.MenuNameBase + "/Collider Scriptable Event",
10-
order = ScriptableEventConstants.MenuOrderUnityObjectEvent + 1
10+
order = ScriptableEventConstants.MenuOrderUnityObjectEvent
1111
)]
1212
public sealed class ColliderScriptableEvent : ScriptableEvent<Collider>
1313
{

Packages/com.chark.scriptable-events/Runtime/Events/Collision2DScriptableEvent.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ namespace CHARK.ScriptableEvents.Events
77
[CreateAssetMenu(
88
fileName = "Collision2DScriptableEvent",
99
menuName = ScriptableEventConstants.MenuNameBase + "/Collision 2D Scriptable Event",
10-
order = ScriptableEventConstants.MenuOrderUnityPrimitiveEvent + 2
10+
order = ScriptableEventConstants.MenuOrderUnityObjectEvent
1111
)]
1212
public sealed class Collision2DScriptableEvent : ScriptableEvent<Collision2D>
1313
{

Packages/com.chark.scriptable-events/Runtime/Events/CollisionScriptableEvent.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -7,7 +7,7 @@ namespace CHARK.ScriptableEvents.Events
77
[CreateAssetMenu(
88
fileName = "CollisionScriptableEvent",
99
menuName = ScriptableEventConstants.MenuNameBase + "/Collision Scriptable Event",
10-
order = ScriptableEventConstants.MenuOrderUnityPrimitiveEvent + 3
10+
order = ScriptableEventConstants.MenuOrderUnityObjectEvent
1111
)]
1212
public sealed class CollisionScriptableEvent : ScriptableEvent<Collision>
1313
{

Packages/com.chark.scriptable-events/Runtime/Events/ColorScriptableEvent.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ namespace CHARK.ScriptableEvents.Events
55
[CreateAssetMenu(
66
fileName = "ColorScriptableEvent",
77
menuName = ScriptableEventConstants.MenuNameBase + "/Color Scriptable Event",
8-
order = ScriptableEventConstants.MenuOrderUnityPrimitiveEvent + 5
8+
order = ScriptableEventConstants.MenuOrderUnityPrimitiveEvent
99
)]
1010
public sealed class ColorScriptableEvent : ScriptableEvent<Color>
1111
{

Packages/com.chark.scriptable-events/Runtime/Events/DoubleScriptableEvent.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ namespace CHARK.ScriptableEvents.Events
55
[CreateAssetMenu(
66
fileName = "DoubleScriptableEvent",
77
menuName = ScriptableEventConstants.MenuNameBase + "/Double Scriptable Event",
8-
order = ScriptableEventConstants.MenuOrderPrimitiveEvent + 4
8+
order = ScriptableEventConstants.MenuOrderPrimitiveEvent
99
)]
1010
public sealed class DoubleScriptableEvent : ScriptableEvent<double>
1111
{

Packages/com.chark.scriptable-events/Runtime/Events/FloatScriptableEvent.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ namespace CHARK.ScriptableEvents.Events
55
[CreateAssetMenu(
66
fileName = "FloatScriptableEvent",
77
menuName = ScriptableEventConstants.MenuNameBase + "/Float Scriptable Event",
8-
order = ScriptableEventConstants.MenuOrderPrimitiveEvent + 3
8+
order = ScriptableEventConstants.MenuOrderPrimitiveEvent
99
)]
1010
public sealed class FloatScriptableEvent : ScriptableEvent<float>
1111
{

Packages/com.chark.scriptable-events/Runtime/Events/GameObjectScriptableEvent.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ namespace CHARK.ScriptableEvents.Events
55
[CreateAssetMenu(
66
fileName = "GameObjectScriptableEvent",
77
menuName = ScriptableEventConstants.MenuNameBase + "/Game Object Scriptable Event",
8-
order = ScriptableEventConstants.MenuOrderUnityObjectEvent + 2
8+
order = ScriptableEventConstants.MenuOrderUnityObjectEvent
99
)]
1010
public sealed class GameObjectScriptableEvent : ScriptableEvent<GameObject>
1111
{

0 commit comments

Comments
 (0)