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removed smoke screen and blockade items since they were causing issues
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Assets/Scripts/Controller/InventoryController.cs

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -16,7 +16,7 @@ public class InventoryController : MonoBehaviour {
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private InventoryMenu invMenu;
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public void InitInvCtl()
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public void InitInvCtl()
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{
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itemList = new List<Item>();
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gameCtl = GameController.GetInstance();
@@ -29,14 +29,14 @@ public void InitInvCtl()
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invMenu = menu.GetComponent<InventoryMenu>();
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invMenu.InitMenu();
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invMenu.CloseMenu();
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invMenu.CloseMenu();
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#if UNITY_EDITOR
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//Default inventory
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AddSmokeScreen();
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AddBlockade();
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//AddSmokeScreen();
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//AddBlockade();
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#endif
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}
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public void AddItem(Item item)
@@ -61,8 +61,8 @@ public InventoryMenu getMenu()
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void AddSmokeScreen()
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{
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this.AddItem(new SmokeScreenItem());
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}
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}
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[ContextMenu("Add Blockade Item")]
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void AddBlockade()
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{

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