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-We talked about how nice it would be to have an inertia(about=None, in_frame=None) method where the user can get the inertia dyadic about some other frame etc.
-We also want the user to be able to transform the inertia tensor in the GUI, so the user provides a point and a rotation matrix used to transform the inertia tensor in the GUI.
-There's a separate issue of using the current visualization in one's other visualization. So combining yeadon library draw_mayavi() as part of some other code. We could either AVOID modifying yeadon at all, and just set transformations in mayavi itself, but then what does the inertia tensor represent? How do we know its rotation?
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