1.7 branch created #475
Replies: 9 comments
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Done so far:
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I'm having some issues with live previews:
I noticed this after the latest updates today ( #426 (comment) ) EDIT: When this happens, sometimes the final image it's also gone. We need to hide and show the Controller again to fix this. But it's not only live previews:
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There are a few more issues. These only hapen sometimes.
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I think I have resolved the majority of the issues with the image previews and batches now - see what is and isn't working right! |
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Well done ! But I just noticed a new small issue: When we "unpin" an image, the image size it's adjusted, to the free available space ( as it should ). We still need to scroll the nodes up, to get the size handle |
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I also have an aesthetics suggestion: Now the borders in the image nodes are just 2 pixels. Now we get a slightly larger image, but think it looked better before. |
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Blueprints are now (I think) working in a basic form (just a save button and a load button). I think the UI should be a drop down menu with those options. |
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It seems to be working. In the first version, I had some issues with a very large workflow. But in the latest version ( with the dropdown menu ), it's working fine. |
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Note there have been several changes, and they aren't compatible. Should be
stable now.
…On Fri, 3 Jan 2025 at 20:53, JorgeR81 ***@***.***> wrote:
It seems to be working.
In the first version, I had some issues with a very large workflow.
But in the latest version ( with the dropdown menu ), it's working fine.
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As is the usual practice, feel free to use the 1.7 branch but be aware that it may be unstable and rapidly changing. Don't raise issues based on 1.7 (but feel free to mention them in this discussion, especially if I post about features completed).
I've put together a fairly large set of features for 1.7 here https://github.com/chrisgoringe/cg-controller/milestone/35 - I'm not anticipating that all of them will end up being included, depends how much work they each are!
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