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@@ -61,7 +61,7 @@ the best way to get started is to check out the examples folder, start with [sim
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As of now (25.05.2019) the web audio api typings seems to be included in lib.d.ts, so removing them from package.json:
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```
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```json
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"dependencies": {
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"@types/webaudioapi": "0.0.27"
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},
@@ -75,8 +75,8 @@ the current [dom.d.ts on github](https://github.com/microsoft/TypeScript/blob/ma
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TSlint will be deprecated [github ticket](https://github.com/palantir/tslint/issues/4534)
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> we plan to deprecate TSLint and focus our efforts instead on improving ESLint’s TypeScript support
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> we plan to deprecate TSLint and focus our efforts instead on improving ESLint’s TypeScript support
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Their [blog post](https://medium.com/palantir/tslint-in-2019-1a144c2317a9) announcing that [TSLint](https://github.com/palantir/tslint) will be deprecated in 2019 and you should switch to [ESLint](https://github.com/eslint/eslint) when TSLint is officially deprecated
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## TODOs (help wanted 😊)
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*[abort](https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/abort) the loading of the sound if the user clicks play and then pause (or stop / next / previous) before the end of the buffering process
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*[abort](https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/abort) the loading of the sound if the user clicks play and then pause (or stop / next / previous) before the end of the buffering process
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* allow cross fading songs "on end" if it's the next song in a playlist
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* currently the "find song in queue" can't retrieve songs by queue index, is this useful anyway?
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* implement suspend and resume: ctx.suspend() and resume of the context on pause / stop or if for some time no sound was played? ... to free device resources, as suspend returns a promise, does this mean suspending and resuming takes time? if so how much time does it take, based on that information we can decide when and how often we should resume / suspend
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* add a loop song and loop queue mode
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* handle all error cases that are still unhandled
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* add support for more codecs (flac, wav, ogg vorbis, opus, aac): also check the available codecs and defined sources, play the first one that has matches and available codec, let user define order of preferred codecs for playerback
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* add [browser compatibility table badge](https://saucelabs.com/blog/new-open-sauce-ui-and-refreshed-build-status-badges) in readme
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* add [travis](https://travis-ci.org) build check and badge
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* add [browser compatibility table badge](https://saucelabs.com/blog/new-open-sauce-ui-and-refreshed-build-status-badges) in readme
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* add [travis](https://travis-ci.org) build check and badge
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* add UI screenshot to readme
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* add demo (github pages)
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* for position and volume, allow to use a percentage or a value
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