Skip to content

[PTR Raid report - Naxxramas]: Booty Bay Beach Boys #46

@TyceBooty

Description

@TyceBooty

Mechanics comments on trash mobs

  1. Trash in the entrance to the plague quarter (Plague slime) is not linked
  2. Arachnid Quarter trash creates perma combat, but this is an old and known issue
  3. The Embalming Slime in the construct quarter before Patchwerk should be much slower (for reference https://www.youtube.com/watch?v=x9zgbHFIsMU, around 0:25)
  4. we had too many persistent ambiance torture noises spam throughout the raid

Tuning comments on trash mobs

No response

Mechanics comments on Anub'Rekhan

Worked as intended as far as we could tell (but did not make it to P2, will test next time)

Tuning comments on Anub'Rekhan

No response

Mechanics comments on Grand Widow Faerlina

Worked as intended as far as we could tell

Tuning comments on Grand Widow Faerlina

No response

Mechanics comments on Maexxna

Worked as intended as far as we could tell

Tuning comments on Maexxna

No response

Mechanics comments on Noth the Plaguebringer

Worked as intended as far as we could tell

Tuning comments on Noth the Plaguebringer

No response

Mechanics comments on Heigan the Unclean

Worked as intended as far as we could tell

Tuning comments on Heigan the Unclean

No response

Mechanics comments on Loatheb

Worked as intended as far as we could tell

Tuning comments on Loatheb

No response

Mechanics comments on Instructor Razuvious

Army of the dead from DKs messes with the adds on Razuvious (unsure if intended)

Tuning comments on Instructor Razuvious

No response

Mechanics comments on Gothik the Harvester

  1. Shadow bolt from the boss was kick-able. afaik it should not be kickable: wowhead also did not suggest to kick in its guide.
  2. The door open too early (should be 2.5 minutes)
  3. Undead-Side was aggroable through the door at some point by getting too close to the door.

Tuning comments on Gothik the Harvester

No response

Mechanics comments on The Four Horsemen

Lady Blaumeux was kickable, should not be.
Rest seemed to work as intended

Tuning comments on The Four Horsemen

No response

Mechanics comments on Patchwerk

Worked as intended as far as we could tell

Tuning comments on Patchwerk

No response

Mechanics comments on Grobbulus

Worked as intended as far as we could tell

Tuning comments on Grobbulus

No response

Mechanics comments on Gluth

Worked as intended as far as we could tell

Tuning comments on Gluth

No response

Mechanics comments on Thaddius

Worked as intended as far as we could tell

Tuning comments on Thaddius

No response

Mechanics comments on Sapphiron

Worked as intended as far as we could tell

Tuning comments on Sapphiron

No response

Mechanics comments on Kel'Thuzad

When Mind-controlled; after you received a CC (sheep) and when the CC expires; you are able to move your character, despite still being under the MC spell... so you can just run away from other players and avoid the mechanic.

Tuning comments on Kel'Thuzad

No response

Overall comments on raid mechanics

As there is no tuning, our boss fights were very short, so additional issues may be identified once we have tuning. Overall, we felt like the raid is in a very good state, as all bosses were working (more or less) as intended and there were no show-stoppers in any of the fights.

Give a rating out of 10 for the state of the mechanics in the raid

9

Overall comments on tuning

not tuned, so no comment for Naxx.
The raid needs serious tuning to pose any kind of challange.

Give a rating out of 10 for the state of the tuning in the raid

None

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions