-
Notifications
You must be signed in to change notification settings - Fork 3
Description
Mechanics comments on trash mobs
- Trash in the entrance to the plague quarter (Plague slime) is not linked
- Arachnid Quarter trash creates perma combat, but this is an old and known issue
- The Embalming Slime in the construct quarter before Patchwerk should be much slower (for reference https://www.youtube.com/watch?v=x9zgbHFIsMU, around 0:25)
- we had too many persistent ambiance torture noises spam throughout the raid
Tuning comments on trash mobs
No response
Mechanics comments on Anub'Rekhan
Worked as intended as far as we could tell (but did not make it to P2, will test next time)
Tuning comments on Anub'Rekhan
No response
Mechanics comments on Grand Widow Faerlina
Worked as intended as far as we could tell
Tuning comments on Grand Widow Faerlina
No response
Mechanics comments on Maexxna
Worked as intended as far as we could tell
Tuning comments on Maexxna
No response
Mechanics comments on Noth the Plaguebringer
Worked as intended as far as we could tell
Tuning comments on Noth the Plaguebringer
No response
Mechanics comments on Heigan the Unclean
Worked as intended as far as we could tell
Tuning comments on Heigan the Unclean
No response
Mechanics comments on Loatheb
Worked as intended as far as we could tell
Tuning comments on Loatheb
No response
Mechanics comments on Instructor Razuvious
Army of the dead from DKs messes with the adds on Razuvious (unsure if intended)
Tuning comments on Instructor Razuvious
No response
Mechanics comments on Gothik the Harvester
- Shadow bolt from the boss was kick-able. afaik it should not be kickable: wowhead also did not suggest to kick in its guide.
- The door open too early (should be 2.5 minutes)
- Undead-Side was aggroable through the door at some point by getting too close to the door.
Tuning comments on Gothik the Harvester
No response
Mechanics comments on The Four Horsemen
Lady Blaumeux was kickable, should not be.
Rest seemed to work as intended
Tuning comments on The Four Horsemen
No response
Mechanics comments on Patchwerk
Worked as intended as far as we could tell
Tuning comments on Patchwerk
No response
Mechanics comments on Grobbulus
Worked as intended as far as we could tell
Tuning comments on Grobbulus
No response
Mechanics comments on Gluth
Worked as intended as far as we could tell
Tuning comments on Gluth
No response
Mechanics comments on Thaddius
Worked as intended as far as we could tell
Tuning comments on Thaddius
No response
Mechanics comments on Sapphiron
Worked as intended as far as we could tell
Tuning comments on Sapphiron
No response
Mechanics comments on Kel'Thuzad
When Mind-controlled; after you received a CC (sheep) and when the CC expires; you are able to move your character, despite still being under the MC spell... so you can just run away from other players and avoid the mechanic.
Tuning comments on Kel'Thuzad
No response
Overall comments on raid mechanics
As there is no tuning, our boss fights were very short, so additional issues may be identified once we have tuning. Overall, we felt like the raid is in a very good state, as all bosses were working (more or less) as intended and there were no show-stoppers in any of the fights.
Give a rating out of 10 for the state of the mechanics in the raid
9
Overall comments on tuning
not tuned, so no comment for Naxx.
The raid needs serious tuning to pose any kind of challange.
Give a rating out of 10 for the state of the tuning in the raid
None