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[PTR Raid report - Naxxramas]: Night Howlers #50

@Sn1krDudle

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@Sn1krDudle

Mechanics comments on trash mobs

Trash looked good. Mechanics that were tested are present and working

Tuning comments on trash mobs

No response

Mechanics comments on Anub'Rekhan

Seemed good. Didnt test scarab beetles killing people.

Tuning comments on Anub'Rekhan

No response

Mechanics comments on Grand Widow Faerlina

Looks good. did all the expected mechanics that do appropriate damage

Tuning comments on Grand Widow Faerlina

No response

Mechanics comments on Maexxna

Looks good. damage seems good

Tuning comments on Maexxna

No response

Mechanics comments on Noth the Plaguebringer

Mechanics work as intended

Tuning comments on Noth the Plaguebringer

No response

Mechanics comments on Heigan the Unclean

Works as intended

Tuning comments on Heigan the Unclean

No response

Mechanics comments on Loatheb

Mechanics look good

Tuning comments on Loatheb

No response

Mechanics comments on Instructor Razuvious

Tuning looks good. Abilities worked correctly. I would suggest keeping tuning on him as is. If buffed, this could be a very hard wall for casual/new players while learning the mc and holding aggro with the adds.

Tuning comments on Instructor Razuvious

No response

Mechanics comments on Gothik the Harvester

looks good. Only issue we saw was the add phase, the adds aggro is very wonky, ignoring all tank abilites and can only be taunted off. aggro reset abilites such as fade did nothing to drop aggro. This was with tanks attacking the mob for a while and having full aggro according to meters

Tuning comments on Gothik the Harvester

No response

Mechanics comments on The Four Horsemen

mechanics look good. Will be hard for fresh groups but good challenge

Tuning comments on The Four Horsemen

No response

Mechanics comments on Patchwerk

mechanics looked good. Hateful strike seemed fine on bear tank. Not sure if it was a fluke/totem pull or something but had Sludge Belchers from previous room join the fight

Tuning comments on Patchwerk

No response

Mechanics comments on Grobbulus

Mechanics look good. Pets were dying to the poisons clouds very quickly <-- this would need double checking

Tuning comments on Grobbulus

No response

Mechanics comments on Gluth

mechanics look good. The insta daze that is an issue with the server makes kiting the skeletons more irritating then it should b

Tuning comments on Gluth

No response

Mechanics comments on Thaddius

mechanics looked good. polarity shift appeared to work as intended

Tuning comments on Thaddius

No response

Mechanics comments on Sapphiron

mechanics look good. Ice blocks were appearing next to the frozen player. Not sure if there was a visual bug or what.

Tuning comments on Sapphiron

No response

Mechanics comments on Kel'Thuzad

mechanics looked good. Had visual bugs with the Shadow Fissure. Fissure appeared near door but actual damage hitbox was under player, leading to avoidable deaths

Tuning comments on Kel'Thuzad

No response

Overall comments on raid mechanics

The visual bugs appear to be in the actual raid as everyone was getting the same bugs with textured and untextured clients. Overall the raid feels fun and achievable for casual guilds as well

Give a rating out of 10 for the state of the mechanics in the raid

9

Overall comments on tuning

Personally tuning feels good as is currently. will require some prog for casual guilds but not enough of a wall to block out the new/casual player. feels like a good balance of challenge but still clearable. Trash was clearable but still could wipe so shouldnt be buffed more

Give a rating out of 10 for the state of the tuning in the raid

None

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