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Description
Mechanics comments on trash mobs
Trash looked good. Mechanics that were tested are present and working
Tuning comments on trash mobs
No response
Mechanics comments on Anub'Rekhan
Seemed good. Didnt test scarab beetles killing people.
Tuning comments on Anub'Rekhan
No response
Mechanics comments on Grand Widow Faerlina
Looks good. did all the expected mechanics that do appropriate damage
Tuning comments on Grand Widow Faerlina
No response
Mechanics comments on Maexxna
Looks good. damage seems good
Tuning comments on Maexxna
No response
Mechanics comments on Noth the Plaguebringer
Mechanics work as intended
Tuning comments on Noth the Plaguebringer
No response
Mechanics comments on Heigan the Unclean
Works as intended
Tuning comments on Heigan the Unclean
No response
Mechanics comments on Loatheb
Mechanics look good
Tuning comments on Loatheb
No response
Mechanics comments on Instructor Razuvious
Tuning looks good. Abilities worked correctly. I would suggest keeping tuning on him as is. If buffed, this could be a very hard wall for casual/new players while learning the mc and holding aggro with the adds.
Tuning comments on Instructor Razuvious
No response
Mechanics comments on Gothik the Harvester
looks good. Only issue we saw was the add phase, the adds aggro is very wonky, ignoring all tank abilites and can only be taunted off. aggro reset abilites such as fade did nothing to drop aggro. This was with tanks attacking the mob for a while and having full aggro according to meters
Tuning comments on Gothik the Harvester
No response
Mechanics comments on The Four Horsemen
mechanics look good. Will be hard for fresh groups but good challenge
Tuning comments on The Four Horsemen
No response
Mechanics comments on Patchwerk
mechanics looked good. Hateful strike seemed fine on bear tank. Not sure if it was a fluke/totem pull or something but had Sludge Belchers from previous room join the fight
Tuning comments on Patchwerk
No response
Mechanics comments on Grobbulus
Mechanics look good. Pets were dying to the poisons clouds very quickly <-- this would need double checking
Tuning comments on Grobbulus
No response
Mechanics comments on Gluth
mechanics look good. The insta daze that is an issue with the server makes kiting the skeletons more irritating then it should b
Tuning comments on Gluth
No response
Mechanics comments on Thaddius
mechanics looked good. polarity shift appeared to work as intended
Tuning comments on Thaddius
No response
Mechanics comments on Sapphiron
mechanics look good. Ice blocks were appearing next to the frozen player. Not sure if there was a visual bug or what.
Tuning comments on Sapphiron
No response
Mechanics comments on Kel'Thuzad
mechanics looked good. Had visual bugs with the Shadow Fissure. Fissure appeared near door but actual damage hitbox was under player, leading to avoidable deaths
Tuning comments on Kel'Thuzad
No response
Overall comments on raid mechanics
The visual bugs appear to be in the actual raid as everyone was getting the same bugs with textured and untextured clients. Overall the raid feels fun and achievable for casual guilds as well
Give a rating out of 10 for the state of the mechanics in the raid
9
Overall comments on tuning
Personally tuning feels good as is currently. will require some prog for casual guilds but not enough of a wall to block out the new/casual player. feels like a good balance of challenge but still clearable. Trash was clearable but still could wipe so shouldnt be buffed more
Give a rating out of 10 for the state of the tuning in the raid
None