-
Notifications
You must be signed in to change notification settings - Fork 3
Description
Mechanics comments on trash mobs
We have experienced an in-fight issue with the trash mobs before Maexxna. After this wing, we remained in combat until we did a full reset. We assume it relates to critters, but we were not able to definitely say.
The Belchers in the Construct Quarter respawn too quickly (5 minutes)
The Slimes in the Construct Quarter seem to move too fast and the hit box of their DMG seems to large. (Could be bias from dying there)
Tuning comments on trash mobs
Seems decent
Mechanics comments on Anub'Rekhan
Worked as intended
Tuning comments on Anub'Rekhan
The tuning seems fairly Blizzlike. A good raid will not see P2, but that was the same back then.
Mechanics comments on Grand Widow Faerlina
Works as intended
Tuning comments on Grand Widow Faerlina
Tougher than others, but good.
Mechanics comments on Maexxna
We had issues with the Hitbox of the webbed players. It seems significantly too small and they are hard to target.
Tuning comments on Maexxna
Fair
Mechanics comments on Noth the Plaguebringer
After the death of Noth, the adds did not despawn.
We also thought he teleported too late, but this was not verified
Tuning comments on Noth the Plaguebringer
Fair, a good group can kill before teleport, but thats the same as back then.
Mechanics comments on Heigan the Unclean
Worked as intended
Tuning comments on Heigan the Unclean
Fair.
Mechanics comments on Loatheb
Worked as inteded. Spores are very squishy, but we did not find a source showing more HP.
Tuning comments on Loatheb
Fair, difficult if spores are not handled right.
Mechanics comments on Instructor Razuvious
On the first Pull, the Knights were not MCable. After a wipe, it worked fine.
Tuning comments on Instructor Razuvious
Knights basically do not need to be healed. Seems a bit too easy.
Mechanics comments on Gothik the Harvester
The gates to the undead side opened too early. Timers seem off.
Tuning comments on Gothik the Harvester
P1 Adds are too easy to deal with. But this fight has always been very easy.
Mechanics comments on The Four Horsemen
Worked as intended
Tuning comments on The Four Horsemen
Zeliek hits very hard, but could not find a source to verify.
Mechanics comments on Patchwerk
Worked as intended
Tuning comments on Patchwerk
Hits very hard. More than usual, but thats also fun!
Mechanics comments on Grobbulus
Worked as intended
Tuning comments on Grobbulus
Fair
Mechanics comments on Gluth
Worked as intended
Tuning comments on Gluth
Fair
Mechanics comments on Thaddius
Worked as intended
Tuning comments on Thaddius
Fair, maybe a bit too much HP, but that is subjective.
Mechanics comments on Sapphiron
Worked as intended
Some visual issues with the Air phase (dragon did not fly up properly or not at all)
Tuning comments on Sapphiron
A bit too easy
Mechanics comments on Kel'Thuzad
After MC, some players were unable to attack anything.
The rest woked as intended
Tuning comments on Kel'Thuzad
Fair
Overall comments on raid mechanics
The issues observerd were minor, except the mind control on Raz. Good Job Guys!!
Give a rating out of 10 for the state of the mechanics in the raid
9
Overall comments on tuning
Too easy, but thats Naxx!
Give a rating out of 10 for the state of the tuning in the raid
7