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[PTR Raid report - Naxxramas]: Booty Bay Beach Boys #52

@TyceBooty

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@TyceBooty

Mechanics comments on trash mobs

We have experienced an in-fight issue with the trash mobs before Maexxna. After this wing, we remained in combat until we did a full reset. We assume it relates to critters, but we were not able to definitely say.

The Belchers in the Construct Quarter respawn too quickly (5 minutes)

The Slimes in the Construct Quarter seem to move too fast and the hit box of their DMG seems to large. (Could be bias from dying there)

Tuning comments on trash mobs

Seems decent

Mechanics comments on Anub'Rekhan

Worked as intended

Tuning comments on Anub'Rekhan

The tuning seems fairly Blizzlike. A good raid will not see P2, but that was the same back then.

Mechanics comments on Grand Widow Faerlina

Works as intended

Tuning comments on Grand Widow Faerlina

Tougher than others, but good.

Mechanics comments on Maexxna

We had issues with the Hitbox of the webbed players. It seems significantly too small and they are hard to target.

Tuning comments on Maexxna

Fair

Mechanics comments on Noth the Plaguebringer

After the death of Noth, the adds did not despawn.

We also thought he teleported too late, but this was not verified

Tuning comments on Noth the Plaguebringer

Fair, a good group can kill before teleport, but thats the same as back then.

Mechanics comments on Heigan the Unclean

Worked as intended

Tuning comments on Heigan the Unclean

Fair.

Mechanics comments on Loatheb

Worked as inteded. Spores are very squishy, but we did not find a source showing more HP.

Tuning comments on Loatheb

Fair, difficult if spores are not handled right.

Mechanics comments on Instructor Razuvious

On the first Pull, the Knights were not MCable. After a wipe, it worked fine.

Tuning comments on Instructor Razuvious

Knights basically do not need to be healed. Seems a bit too easy.

Mechanics comments on Gothik the Harvester

The gates to the undead side opened too early. Timers seem off.

Tuning comments on Gothik the Harvester

P1 Adds are too easy to deal with. But this fight has always been very easy.

Mechanics comments on The Four Horsemen

Worked as intended

Tuning comments on The Four Horsemen

Zeliek hits very hard, but could not find a source to verify.

Mechanics comments on Patchwerk

Worked as intended

Tuning comments on Patchwerk

Hits very hard. More than usual, but thats also fun!

Mechanics comments on Grobbulus

Worked as intended

Tuning comments on Grobbulus

Fair

Mechanics comments on Gluth

Worked as intended

Tuning comments on Gluth

Fair

Mechanics comments on Thaddius

Worked as intended

Tuning comments on Thaddius

Fair, maybe a bit too much HP, but that is subjective.

Mechanics comments on Sapphiron

Worked as intended
Some visual issues with the Air phase (dragon did not fly up properly or not at all)

Tuning comments on Sapphiron

A bit too easy

Mechanics comments on Kel'Thuzad

After MC, some players were unable to attack anything.

The rest woked as intended

Tuning comments on Kel'Thuzad

Fair

Overall comments on raid mechanics

The issues observerd were minor, except the mind control on Raz. Good Job Guys!!

Give a rating out of 10 for the state of the mechanics in the raid

9

Overall comments on tuning

Too easy, but thats Naxx!

Give a rating out of 10 for the state of the tuning in the raid

7

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