Commit d4b5de2
fix(webwalker): don't advance path index on failed door traversal
When sleepUntil times out waiting for the player to pass through a
door/gate, return false instead of advancing minPathIndex and reporting
success. This lets the next loop iteration retry the same door.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>1 parent 62b433c commit d4b5de2
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