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Several samples use loadResource() to load files but their
CMakeLists.txt files were missing the RESOURCES parameter in
ci_make_app(). This caused the CMake builds to fail at runtime
with "Failed to load resource" errors, while Xcode builds worked
correctly because resources were explicitly listed in the project.
Fixed samples:
- ArcballDemo
- CameraPersp
- ClipboardBasic
- Kaleidoscope
- LocationManager
- MandelbrotGLSL
- Picking3D
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