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sprites to probably add on sma4 i think
- stationary targeting bullet bill (maybe, 00 04)
- big boo (not boss, 00 12)
- para-bomb (not generator, 00 16)
- vine generator sprite (might look cooler than just putting a vine in a level, 00 1F)
- cloud platform that goes left but doesn't fall (slightly faster than in-editor, 00 24)
- cheep cheep that hops up and down in specific locations (00 42)
- red rogue chain chomp head (goes right automatically, 00 4f)
- "Two Rotodiscs, on opposite sides, both going counter-clockwise." (probably combine into the existing rotodisc object, 00 51)
- "One Rotodisc going counter-clockwise." (probably combine into the existing rotodisc object, 00 5b)
- "Two Rotodiscs, on the same side, one going clockwise, the other going counter-clockwise." (probably combine into the existing rotodisc object, 00 5e)
- "Two Rotodiscs, on opposite sides, one going clockwise, the other going counter-clockwise." (probably combine into the existing rotodisc object, 00 5f)
- "Two Rotodiscs, on opposite sides, both going clockwise." (probably combine into the existing rotodisc object, 00 60)
- tiny skips on the water cheep cheep (00 64)
- downward air vent (00 66)
- falling cheep cheep but doesn't land in anything ever (00 76)
- solo green spiny egg (00 85)
- burner with no block (goes up, seems to have been implemented with the block attached, 00 9d)
- burner with no block (goes left, 00 ac)
- stationary giant cannonball (hard to jump on without dying, 00 b0)
- burner with no block (goes right, 00 b1)
- burner with no block (goes down, seems to have been implemented with the block attached, 00 b2)
- a solo spinning coin on the ground (00 b5)
- star but doesn't move left or right (00 b8)
- a solo spinning silver coin on the ground (00 c2)
- automatically falling platform (might be good for the start of a level, 00 e2)
- blinking mushroom (meant to be falling from reserve, from an unused power-up ecard, 01 04)
- super fast platform (might be good for the start of a level? 01 1e)
you're gonna need lines before adding these:
- castle line guided platform that needs to be stepped on to work (00 3a)
- line guided platform (00 3c)
- line guided platform that needs to be stepped on to work (00 44)
- super fast line guided platform that needs to be stepped on to work (00 e9)
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