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tech debtrefactors or other cleanuprefactors or other cleanup
Description
Address decoding is duplicated between MemoryRead and MemoryWrite, which is becoming a bit of a pain as debug and diagnostic tools are added to the emulator and need to access that data differently than the game console itself would.
Requirements:
- Handle reads to stateful-read addresses without altering state
- Allow debug tools to read normally write-only registers
- Let debug tools access banked memory independently of banking register settings
- Consolidate address decoding to one place
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tech debtrefactors or other cleanuprefactors or other cleanup