Commit 6885613
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Add support for "Taunt" and "Fend" skills
- Support for both skills added during the follow up phase of a block
- Split logic for BB2020 and BB2025 with regard to push chain and follow up. I am not sure this is needed, but doing it now to be safe.
- Added UI Action Wheels and Game Status messages for using both Taunt and Fend
- For now, we first ask for Fend, then Taunt. This is done with the assumption that no players will have both skills (or rarely). Since they are mutually exclusive, a better UX would probably be to ask to choose between them, but it would require more UI work than what is worth to implement at this stage.1 parent cc66524 commit 6885613
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29 files changed
+1191
-146
lines changed- docs
- bb2025
- modules
- fumbbl-net/src/commonMain/kotlin/com/jervisffb/fumbbl/net/adapter/impl
- block
- jervis-engine/src
- commonMain/kotlin/com/jervisffb/engine
- commands/context
- model/context
- rules
- bb2020/procedures/actions/block
- bb2025
- procedures/actions/block
- skills
- common/procedures/actions
- block
- move
- commonTest/kotlin/com/jervisffb/test/bb2025/skills
- jervis-ui/src/commonMain/kotlin/com/jervisffb/ui/game
- state
- actionwheel
- indicators
- view
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