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for (unsignedint wordNum = 0; wordNum < numCICADAWords; ++wordNum) {
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unsignedshort wordLocation =
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processedBXs * nFramesPerEvent +
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wordNum; //Calculate the location of the needed CICADA word based on how many BXs we have already handled, and how many words of CICADA we have already grabbed.
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//Frame 0 of a bx are the most significant integer bits
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//Frame 1 of a bx are the least significant integer bits
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//Frame 2 of a bx are the most significant decimal bits
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//Frame 3 of a bx are the lest significant decimal bits
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//Frames 4&5 are unused (by CICADA), they are reserved.
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