Commit 8305656
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Don't use GLEW in Fireworks
The Frame Buffer Object (FBO) feature is part of OpenGL since version
3.0 from 2008. Nowadays, we can therefore assume that this feature
is always available. That means we don't have to use GLEW to check
whether this feature is present.
Like that, we can avoid using GLEW entirely, which is an implementation
detail of OpenGL loading in ROOT that will soon go away.
To make sure GLEW is not included anymore, this commit replaces includes
of `TGLIncludes.h` with the OpenGL headers only, because `TGLIncludes.h`
was including OpenGL plus GLEW.
See also:
* root-project/root#18471
* root-project/root#20294 (comment)1 parent c7a91a3 commit 8305656
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8 files changed
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lines changed- Fireworks
- Core/src
- Vertices/src
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