diff --git a/code/game/machinery/bots/mulebot.dm b/code/game/machinery/bots/mulebot.dm
index 981e312f24ab..f615697989aa 100644
--- a/code/game/machinery/bots/mulebot.dm
+++ b/code/game/machinery/bots/mulebot.dm
@@ -150,7 +150,7 @@
SPAN_NOTICE("You repair [src]!")
)
else
- to_chat(user, SPAN_NOTICE(" [src] does not need a repair!"))
+ to_chat(user, SPAN_NOTICE("[src] does not need a repair!"))
else if(load && ismob(load)) // chance to knock off rider
if(prob(1+I.force * 2))
unload(0)
@@ -410,15 +410,15 @@
if (held_item && HAS_TRAIT(held_item, TRAIT_TOOL_MULTITOOL))
switch(href_list["wire"])
if("1","2")
- to_chat(usr, SPAN_NOTICE(" [icon2html(src, usr)] The charge light flickers."))
+ to_chat(usr, SPAN_NOTICE("[icon2html(src, usr)] The charge light flickers."))
if("4")
- to_chat(usr, SPAN_NOTICE(" [icon2html(src, usr)] The external warning lights flash briefly."))
+ to_chat(usr, SPAN_NOTICE("[icon2html(src, usr)] The external warning lights flash briefly."))
if("8")
- to_chat(usr, SPAN_NOTICE(" [icon2html(src, usr)] The load platform clunks."))
+ to_chat(usr, SPAN_NOTICE("[icon2html(src, usr)] The load platform clunks."))
if("16", "32")
- to_chat(usr, SPAN_NOTICE(" [icon2html(src, usr)] The drive motor whines briefly."))
+ to_chat(usr, SPAN_NOTICE("[icon2html(src, usr)] The drive motor whines briefly."))
else
- to_chat(usr, SPAN_NOTICE(" [icon2html(src, usr)] You hear a radio crackle."))
+ to_chat(usr, SPAN_NOTICE("[icon2html(src, usr)] You hear a radio crackle."))
else
to_chat(usr, SPAN_NOTICE(" You need a multitool!"))
diff --git a/code/game/objects/items/books/book.dm b/code/game/objects/items/books/book.dm
index 24f05eb38d99..685cbbe6bb48 100644
--- a/code/game/objects/items/books/book.dm
+++ b/code/game/objects/items/books/book.dm
@@ -114,7 +114,7 @@
/obj/item/book/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
if(user.zone_selected == "eyes")
user.visible_message(SPAN_NOTICE("You open up the book and show it to [M]. "),
- SPAN_NOTICE(" [user] opens up a book and shows it to [M]. "))
+ SPAN_NOTICE("[user] opens up a book and shows it to [M]. "))
show_browser(M, "
Penned by [author].
[dat]", "window=book")
/obj/item/lore_book
diff --git a/code/game/objects/items/weapons/energy.dm b/code/game/objects/items/weapons/energy.dm
index 9db664222759..3fe91b18731d 100644
--- a/code/game/objects/items/weapons/energy.dm
+++ b/code/game/objects/items/weapons/energy.dm
@@ -78,7 +78,7 @@
icon_state = "sword[sword_color]"
w_class = SIZE_LARGE
playsound(user, 'sound/weapons/saberon.ogg', 25, 1)
- to_chat(user, SPAN_NOTICE(" [src] is now active."))
+ to_chat(user, SPAN_NOTICE("[src] is now active."))
else
force = 3
@@ -86,7 +86,7 @@
icon_state = "[base_sword_icon]0"
w_class = SIZE_SMALL
playsound(user, 'sound/weapons/saberoff.ogg', 25, 1)
- to_chat(user, SPAN_NOTICE(" [src] can now be concealed."))
+ to_chat(user, SPAN_NOTICE("[src] can now be concealed."))
if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
diff --git a/code/game/objects/items/weapons/swords_axes_etc.dm b/code/game/objects/items/weapons/swords_axes_etc.dm
index 61172aaf9581..b525d6646aba 100644
--- a/code/game/objects/items/weapons/swords_axes_etc.dm
+++ b/code/game/objects/items/weapons/swords_axes_etc.dm
@@ -148,7 +148,7 @@
icon_state = "eshield[active]"
w_class = SIZE_LARGE
playsound(user, 'sound/weapons/saberon.ogg', 25, 1)
- to_chat(user, SPAN_NOTICE(" [src] is now active."))
+ to_chat(user, SPAN_NOTICE("[src] is now active."))
shield_chance = readied_block
else
@@ -156,7 +156,7 @@
icon_state = "eshield[active]"
w_class = SIZE_TINY
playsound(user, 'sound/weapons/saberoff.ogg', 25, 1)
- to_chat(user, SPAN_NOTICE(" [src] can now be concealed."))
+ to_chat(user, SPAN_NOTICE("[src] can now be concealed."))
shield_chance = SHIELD_CHANCE_NONE
if(istype(user,/mob/living/carbon/human))
diff --git a/code/modules/cm_marines/m2c.dm b/code/modules/cm_marines/m2c.dm
index fde02c01f9f0..53cea54c172d 100644
--- a/code/modules/cm_marines/m2c.dm
+++ b/code/modules/cm_marines/m2c.dm
@@ -493,7 +493,7 @@
return
if((rounds > 0) && (user.a_intent & (INTENT_GRAB)))
playsound(src.loc, 'sound/items/m56dauto_load.ogg', 75, 1)
- user.visible_message(SPAN_NOTICE(" [user] removes [src]'s ammo box."),SPAN_NOTICE(" You remove [src]'s ammo box, preparing the gun for disassembly."))
+ user.visible_message(SPAN_NOTICE("[user] removes [src]'s ammo box."),SPAN_NOTICE(" You remove [src]'s ammo box, preparing the gun for disassembly."))
var/obj/item/ammo_magazine/m2c/used_ammo = new(user.loc)
used_ammo.current_rounds = rounds
user.put_in_active_hand(used_ammo)
diff --git a/code/modules/cm_preds/yaut_weapons.dm b/code/modules/cm_preds/yaut_weapons.dm
index 8351e132e7c6..2883ee0bc337 100644
--- a/code/modules/cm_preds/yaut_weapons.dm
+++ b/code/modules/cm_preds/yaut_weapons.dm
@@ -146,7 +146,7 @@
. += "Stack up your combo meter by using [SPAN_RED("HARM")] intent, you can then use these combo stacks on different intents to do different finishers."
. += "Finish your combo on [SPAN_GREEN("HELP")] intent to slam the target to the ground, incapacitating them for a few seconds, if the target is a xenomorph you do extra damage as well."
. += "Finish your combo on [SPAN_BLUE("SHOVE")] intent to throw the target away from you, if you have some chains wrapped around the gauntlet, you'll pull them back towards you. If you are using the special ability, the throw range will be further."
- . += "Finish your combo on [SPAN_ORANGE("GRAB")] intent to do an execution that instantly kills your target, they must already be unconcious or in critical state."
+ . += "Finish your combo on [SPAN_ORANGE("GRAB")] intent to do an execution that instantly kills your target, they must already be unconscious or in critical state."
/obj/item/weapon/bracer_attachment/chain_gauntlets/attack(mob/living/carbon/target, mob/living/carbon/human/user)
. = ..()
@@ -732,7 +732,7 @@
if(isyautja(hit_atom))
var/mob/living/carbon/human/human = hit_atom
if(human.put_in_hands(src))
- hit_atom.visible_message(SPAN_NOTICE(" [hit_atom] expertly catches [src] out of the air. "),
+ hit_atom.visible_message(SPAN_NOTICE("[hit_atom] expertly catches [src] out of the air. "),
SPAN_NOTICE(" You easily catch [src]. "))
return
..()
@@ -1097,7 +1097,7 @@
busy_fishing = TRUE
user.visible_message(SPAN_NOTICE("[user] starts aiming \the [src] at the water..."), SPAN_NOTICE("You prepare to catch something in the water..."), max_distance = 3)
if(do_after(user, 5 SECONDS, INTERRUPT_ALL, BUSY_ICON_HOSTILE))
- if(prob(60)) // fishing rods are prefered
+ if(prob(60)) // fishing rods are preferred
busy_fishing = FALSE
to_chat(user, SPAN_WARNING("You fail to catch anything!"))
return
@@ -1776,7 +1776,7 @@
/obj/item/weapon/gun/bow
name = "hunting bow"
- desc = "An abnormal-sized weapon with an exeptionally tight string. Requires extraordinary strength to draw."
+ desc = "An abnormal-sized weapon with an exceptionally tight string. Requires extraordinary strength to draw."
icon = 'icons/obj/items/hunter/pred_gear.dmi'
icon_state = "bow"
item_state = "bow"
diff --git a/code/modules/economy/ATM.dm b/code/modules/economy/ATM.dm
index 3ef50f8c81e0..d5921a81245b 100644
--- a/code/modules/economy/ATM.dm
+++ b/code/modules/economy/ATM.dm
@@ -50,7 +50,7 @@ log transactions
/obj/structure/machinery/atm/attackby(obj/item/I as obj, mob/user as mob)
if(inoperable())
to_chat(user, SPAN_NOTICE("You try to use it ,but it appears to be unpowered!"))
- return //so it doesnt brazil IDs when unpowered
+ return //so it doesn't brazil IDs when unpowered
if(istype(I, /obj/item/card))
var/obj/item/card/id/idcard = I
if(!held_card)
@@ -280,7 +280,7 @@ log transactions
T.time = worldtime2text()
authenticated_account.transaction_log.Add(T)
- to_chat(usr, SPAN_NOTICE(" [icon2html(src, usr)] Access granted. Welcome user '[authenticated_account.owner_name].'"))
+ to_chat(usr, SPAN_NOTICE("[icon2html(src, usr)] Access granted. Welcome user '[authenticated_account.owner_name].'"))
previous_account_number = tried_account_num
if("e_withdrawal")
diff --git a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
index 4ba3b898f01c..d6378400f3f9 100644
--- a/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
+++ b/code/modules/mob/living/simple_animal/friendly/farm_animals.dm
@@ -248,7 +248,7 @@ GLOBAL_VAR_INIT(chicken_count, 0)
eggsleft += rand(1, 4)
//world << eggsleft
else
- to_chat(user, SPAN_NOTICE(" [name] doesn't seem hungry!"))
+ to_chat(user, SPAN_NOTICE("[name] doesn't seem hungry!"))
else
..()
diff --git a/code/modules/mob/living/simple_animal/friendly/mouse.dm b/code/modules/mob/living/simple_animal/friendly/mouse.dm
index 320959fed183..08c439213f05 100644
--- a/code/modules/mob/living/simple_animal/friendly/mouse.dm
+++ b/code/modules/mob/living/simple_animal/friendly/mouse.dm
@@ -22,8 +22,8 @@
density = FALSE
layer = ABOVE_LYING_MOB_LAYER
min_oxy = 16 //Require at least 16kPA oxygen
- minbodytemp = 223 //Below -50 Degrees Celcius
- maxbodytemp = 323 //Above 50 Degrees Celcius
+ minbodytemp = 223 //Below -50 Degrees Celsius
+ maxbodytemp = 323 //Above 50 Degrees Celsius
universal_speak = FALSE
universal_understand = TRUE
holder_type = /obj/item/holder/mouse
@@ -97,7 +97,7 @@
wander = TRUE
else if(!stat && prob(5))
var/mob/M = AM
- to_chat(M, SPAN_NOTICE(" [icon2html(src, M)] Squeek!"))
+ to_chat(M, SPAN_NOTICE("[icon2html(src, M)] Squeek!"))
M << 'sound/effects/mousesqueek.ogg'
..()
diff --git a/code/modules/mob/living/simple_animal/friendly/spiderbot.dm b/code/modules/mob/living/simple_animal/friendly/spiderbot.dm
index 3069dda7bed9..4df840244e26 100644
--- a/code/modules/mob/living/simple_animal/friendly/spiderbot.dm
+++ b/code/modules/mob/living/simple_animal/friendly/spiderbot.dm
@@ -91,7 +91,7 @@
for(var/mob/W in viewers(user, null))
W.show_message(text(SPAN_DANGER("[user] has spot-welded some of the damage to [src]!")), SHOW_MESSAGE_VISIBLE)
else
- to_chat(user, SPAN_NOTICE(" [src] is undamaged!"))
+ to_chat(user, SPAN_NOTICE("[src] is undamaged!"))
else
to_chat(user, "Need more welding fuel!")
return