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Description
- Implement the attacking lifecycle
- Implement the tracking lifecycle (following the target)
- Implement the aggressive (some mobs could attack near players/mobs)
- Implement attacking between npcs (different nations could attack eachother in non-neutral maps)
- Implement the givingup lifecycle (if target is far away, mob should go back the regular spawn area)
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enhancementNew feature or requestNew feature or request