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Merge pull request #3209 from tangkaikk/master
删除不支持web平台
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versions/3.0/en/asset/bundle.md

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@@ -57,7 +57,7 @@ The custom Asset Bundle is configured in **folders**. When we select a folder in
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| **Bundle Priority** | Creator opens up 20 configurable priorities, and the Asset Bundle will be built in descending order of priority. For more detail, see [Asset Bundle -- Priority](bundle.md#priority) documentation. |
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| **Target Platform** | An Asset Bundle can have different settings on different platforms and the editor will choose the corresponding setting at build time. |
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| **Compression Type** | Determines the final output form of the Asset Bundle, including the five compression types **Merge Depend**, **None**, **Merge All JSON**, **Mini Game Subpackage****Zip**. For more detail, see [Asset Bundle -- Compression Type](bundle.md#compression-type) documentation. |
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| **Is Remote Bundle** | Whether to configure the Asset Bundle as a remote package and not support the Web platform.<br>If checked, the Asset Bundle will be placed in the **remote** folder after the build, and you will need to place the entire **remote** folder on the remote server.<br>When building mini game platforms such as OPPO, vivo, Huawei, etc., the Asset Bundle will not be packaged into rpk if this option is checked. |
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| **Is Remote Bundle** | Whether to configure the Asset Bundle as a remote package.<br>If checked, the Asset Bundle will be placed in the **remote** folder after the build, and you will need to place the entire **remote** folder on the remote server.<br>When building mini game platforms such as OPPO, vivo, Huawei, etc., the Asset Bundle will not be packaged into rpk if this option is checked. |
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After the configuration, click the **green tick button** at the top right of the panel, and the folder will be configured as an Asset Bundle, then select the corresponding platform in the **Build** panel to build.
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versions/3.0/zh/asset/bundle.md

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@@ -58,7 +58,7 @@ function loadBundle (name) {
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| Bundle 优先级 | Creator 开放了 20 个可供配置的优先级,构建时将会按照优先级 **从大到小** 的顺序对 Asset Bundle 依次进行构建。具体内容请参考 [Asset Bundle - 优先级](bundle.md#%E4%BC%98%E5%85%88%E7%BA%A7)|
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| 目标平台 | 不同平台可使用不同的配置,构建时将根据对应平台的设置来构建 Asset Bundle。|
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| 压缩类型 | 决定 Asset Bundle 最后的输出形式,包括 **合并依赖****无压缩****合并所有 JSON****小游戏分包****Zip** 5 种压缩类型。具体内容请参考 [Asset Bundle - 压缩类型](bundle.md#%E5%8E%8B%E7%BC%A9%E7%B1%BB%E5%9E%8B) |
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| 配置为远程包 | 是否将 Asset Bundle 配置为远程包,不支持 Web 平台。<br>若勾选了该项,则 Asset Bundle 在构建后会被放到 **remote** 文件夹,你需要将整个 **remote** 文件夹放到远程服务器上。<br>构建 OPPO、vivo、华为等小游戏平台时,若勾选了该项,则不会将 Asset Bundle 打包到 rpk 中。 |
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| 配置为远程包 | 是否将 Asset Bundle 配置为远程包。<br>若勾选了该项,则 Asset Bundle 在构建后会被放到 **remote** 文件夹,你需要将整个 **remote** 文件夹放到远程服务器上。<br>构建 OPPO、vivo、华为等小游戏平台时,若勾选了该项,则不会将 Asset Bundle 打包到 rpk 中。 |
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配置完成后点击面板右上方的 **绿色打钩按钮**,这个文件夹就被配置为 Asset Bundle 了,然后在 **构建发布** 面板选择对应的平台进行构建。
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versions/3.1/en/asset/bundle.md

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Original file line numberDiff line numberDiff line change
@@ -57,7 +57,7 @@ The custom Asset Bundle is configured in **folders**. When we select a folder in
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| **Bundle Priority** | Creator opens up 20 configurable priorities, and the Asset Bundle will be built in descending order of priority. For more detail, see [Asset Bundle -- Priority](bundle.md#priority) documentation. |
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| **Target Platform** | An Asset Bundle can have different settings on different platforms and the editor will choose the corresponding setting at build time. |
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| **Compression Type** | Determines the final output form of the Asset Bundle, including the five compression types **Merge Depend**, **None**, **Merge All JSON**, **Mini Game Subpackage****Zip**. For more detail, see [Asset Bundle -- Compression Type](bundle.md#compression-type) documentation. |
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| **Is Remote Bundle** | Whether to configure the Asset Bundle as a remote package and not support the Web platform.<br>If checked, the Asset Bundle will be placed in the **remote** folder after the build, and you will need to place the entire **remote** folder on the remote server.<br>When building mini game platforms such as OPPO, vivo, Huawei, etc., the Asset Bundle will not be packaged into rpk if this option is checked. |
60+
| **Is Remote Bundle** | Whether to configure the Asset Bundle as a remote package.<br>If checked, the Asset Bundle will be placed in the **remote** folder after the build, and you will need to place the entire **remote** folder on the remote server.<br>When building mini game platforms such as OPPO, vivo, Huawei, etc., the Asset Bundle will not be packaged into rpk if this option is checked. |
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After the configuration, click the **green tick button** at the top right of the panel, and the folder will be configured as an Asset Bundle, then select the corresponding platform in the **Build** panel to build.
6363

versions/3.1/zh/asset/bundle.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -58,7 +58,7 @@ function loadBundle (name) {
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| Bundle 优先级 | Creator 开放了 20 个可供配置的优先级,构建时将会按照优先级 **从大到小** 的顺序对 Asset Bundle 依次进行构建。具体内容请参考 [Asset Bundle - 优先级](bundle.md#%E4%BC%98%E5%85%88%E7%BA%A7)|
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| 目标平台 | 不同平台可使用不同的配置,构建时将根据对应平台的设置来构建 Asset Bundle。|
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| 压缩类型 | 决定 Asset Bundle 最后的输出形式,包括 **合并依赖****无压缩****合并所有 JSON****小游戏分包****Zip** 5 种压缩类型。具体内容请参考 [Asset Bundle - 压缩类型](bundle.md#%E5%8E%8B%E7%BC%A9%E7%B1%BB%E5%9E%8B) |
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| 配置为远程包 | 是否将 Asset Bundle 配置为远程包,不支持 Web 平台。<br>若勾选了该项,则 Asset Bundle 在构建后会被放到 **remote** 文件夹,你需要将整个 **remote** 文件夹放到远程服务器上。<br>构建 OPPO、vivo、华为等小游戏平台时,若勾选了该项,则不会将 Asset Bundle 打包到 rpk 中。 |
61+
| 配置为远程包 | 是否将 Asset Bundle 配置为远程包。<br>若勾选了该项,则 Asset Bundle 在构建后会被放到 **remote** 文件夹,你需要将整个 **remote** 文件夹放到远程服务器上。<br>构建 OPPO、vivo、华为等小游戏平台时,若勾选了该项,则不会将 Asset Bundle 打包到 rpk 中。 |
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6363
配置完成后点击面板右上方的 **绿色打钩按钮**,这个文件夹就被配置为 Asset Bundle 了,然后在 **构建发布** 面板选择对应的平台进行构建。
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versions/3.2/en/asset/bundle.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -57,7 +57,7 @@ The custom Asset Bundle is configured in **folders**. When we select a folder in
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| **Bundle Priority** | Creator opens up 20 configurable priorities, and the Asset Bundle will be built in descending order of priority. For more detail, see [Asset Bundle -- Priority](bundle.md#priority) documentation. |
5858
| **Target Platform** | An Asset Bundle can have different settings on different platforms and the editor will choose the corresponding setting at build time. |
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| **Compression Type** | Determines the final output form of the Asset Bundle, including the five compression types **Merge Depend**, **None**, **Merge All JSON**, **Mini Game Subpackage****Zip**. For more detail, see [Asset Bundle -- Compression Type](bundle.md#compression-type) documentation. |
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| **Is Remote Bundle** | Whether to configure the Asset Bundle as a remote package and not support the Web platform.<br>If checked, the Asset Bundle will be placed in the **remote** folder after the build, and you will need to place the entire **remote** folder on the remote server.<br>When building mini game platforms such as OPPO, vivo, Huawei, etc., the Asset Bundle will not be packaged into rpk if this option is checked. |
60+
| **Is Remote Bundle** | Whether to configure the Asset Bundle as a remote package.<br>If checked, the Asset Bundle will be placed in the **remote** folder after the build, and you will need to place the entire **remote** folder on the remote server.<br>When building mini game platforms such as OPPO, vivo, Huawei, etc., the Asset Bundle will not be packaged into rpk if this option is checked. |
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After the configuration, click the **green tick button** at the top right of the panel, and the folder will be configured as an Asset Bundle, then select the corresponding platform in the **Build** panel to build.
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versions/3.2/zh/asset/bundle.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -58,7 +58,7 @@ function loadBundle (name) {
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| Bundle 优先级 | Creator 开放了 20 个可供配置的优先级,构建时将会按照优先级 **从大到小** 的顺序对 Asset Bundle 依次进行构建。具体内容请参考 [Asset Bundle - 优先级](bundle.md#%E4%BC%98%E5%85%88%E7%BA%A7)|
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| 目标平台 | 不同平台可使用不同的配置,构建时将根据对应平台的设置来构建 Asset Bundle。|
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| 压缩类型 | 决定 Asset Bundle 最后的输出形式,包括 **合并依赖****无压缩****合并所有 JSON****小游戏分包****Zip** 5 种压缩类型。具体内容请参考 [Asset Bundle - 压缩类型](bundle.md#%E5%8E%8B%E7%BC%A9%E7%B1%BB%E5%9E%8B) |
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| 配置为远程包 | 是否将 Asset Bundle 配置为远程包,不支持 Web 平台。<br>若勾选了该项,则 Asset Bundle 在构建后会被放到 **remote** 文件夹,你需要将整个 **remote** 文件夹放到远程服务器上。<br>构建 OPPO、vivo、华为等小游戏平台时,若勾选了该项,则不会将 Asset Bundle 打包到 rpk 中。 |
61+
| 配置为远程包 | 是否将 Asset Bundle 配置为远程包。<br>若勾选了该项,则 Asset Bundle 在构建后会被放到 **remote** 文件夹,你需要将整个 **remote** 文件夹放到远程服务器上。<br>构建 OPPO、vivo、华为等小游戏平台时,若勾选了该项,则不会将 Asset Bundle 打包到 rpk 中。 |
6262

6363
配置完成后点击面板右上方的 **绿色打钩按钮**,这个文件夹就被配置为 Asset Bundle 了,然后在 **构建发布** 面板选择对应的平台进行构建。
6464

versions/3.3/en/asset/bundle.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -57,7 +57,7 @@ The custom Asset Bundle is configured in **folders**. When we select a folder in
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| **Bundle Priority** | Creator opens up 20 configurable priorities, and the Asset Bundle will be built in descending order of priority. For more detail, see [Asset Bundle -- Priority](bundle.md#priority) documentation. |
5858
| **Target Platform** | An Asset Bundle can have different settings on different platforms and the editor will choose the corresponding setting at build time. |
5959
| **Compression Type** | Determines the final output form of the Asset Bundle, including the five compression types **Merge Depend**, **None**, **Merge All JSON**, **Mini Game Subpackage** and **Zip**. For more detail, see [Asset Bundle -- Compression Type](bundle.md#compression-type) documentation. |
60-
| **Is Remote Bundle** | Whether to configure the Asset Bundle as a remote package and not support the Web platform.<br>If checked, the Asset Bundle will be placed in the **remote** folder after the build, and you will need to place the entire **remote** folder on the remote server.<br>When building mini game platforms such as OPPO, vivo, Huawei, etc., the Asset Bundle will not be packaged into rpk if this option is checked. |
60+
| **Is Remote Bundle** | Whether to configure the Asset Bundle as a remote package.<br>If checked, the Asset Bundle will be placed in the **remote** folder after the build, and you will need to place the entire **remote** folder on the remote server.<br>When building mini game platforms such as OPPO, vivo, Huawei, etc., the Asset Bundle will not be packaged into rpk if this option is checked. |
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After the configuration, click the **green tick button** at the top right of the panel, and the folder will be configured as an Asset Bundle, then select the corresponding platform in the **Build** panel to build.
6363

versions/3.3/zh/asset/bundle.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -58,7 +58,7 @@ function loadBundle (name) {
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| Bundle 优先级 | Creator 开放了 20 个可供配置的优先级,构建时将会按照优先级 **从大到小** 的顺序对 Asset Bundle 依次进行构建。具体内容请参考 [Asset Bundle - 优先级](bundle.md#%E4%BC%98%E5%85%88%E7%BA%A7)|
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| 目标平台 | 不同平台可使用不同的配置,构建时将根据对应平台的设置来构建 Asset Bundle。|
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| 压缩类型 | 决定 Asset Bundle 最后的输出形式,包括 **合并依赖****无压缩****合并所有 JSON****小游戏分包****Zip** 5 种压缩类型。具体内容请参考 [Asset Bundle - 压缩类型](bundle.md#%E5%8E%8B%E7%BC%A9%E7%B1%BB%E5%9E%8B) |
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| 配置为远程包 | 是否将 Asset Bundle 配置为远程包,不支持 Web 平台。<br>若勾选了该项,则 Asset Bundle 在构建后会被放到 **remote** 文件夹,你需要将整个 **remote** 文件夹放到远程服务器上。<br>构建 OPPO、vivo、华为等小游戏平台时,若勾选了该项,则不会将 Asset Bundle 打包到 rpk 中。 |
61+
| 配置为远程包 | 是否将 Asset Bundle 配置为远程包。<br>若勾选了该项,则 Asset Bundle 在构建后会被放到 **remote** 文件夹,你需要将整个 **remote** 文件夹放到远程服务器上。<br>构建 OPPO、vivo、华为等小游戏平台时,若勾选了该项,则不会将 Asset Bundle 打包到 rpk 中。 |
6262

6363
配置完成后点击面板右上方的 **绿色打钩按钮**,这个文件夹就被配置为 Asset Bundle 了,然后在 **构建发布** 面板选择对应的平台进行构建。
6464

versions/3.4/en/asset/bundle.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -57,7 +57,7 @@ The custom Asset Bundle is configured in **folders**. When we select a folder in
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| **Bundle Priority** | Creator opens up 20 configurable priorities, and the Asset Bundle will be built in descending order of priority. For more detail, see [Asset Bundle -- Priority](bundle.md#priority) documentation. |
5858
| **Target Platform** | An Asset Bundle can have different settings on different platforms and the editor will choose the corresponding setting at build time. |
5959
| **Compression Type** | Determines the final output form of the Asset Bundle, including the five compression types **Merge Depend**, **None**, **Merge All JSON**, **Mini Game Subpackage** and **Zip**. For more detail, see [Asset Bundle -- Compression Type](bundle.md#compression-type) documentation. |
60-
| **Is Remote Bundle** | Whether to configure the Asset Bundle as a remote package and not support the Web platform.<br>If checked, the Asset Bundle will be placed in the **remote** folder after the build, and you will need to place the entire **remote** folder on the remote server.<br>When building mini game platforms such as OPPO, vivo, Huawei, etc., the Asset Bundle will not be packaged into rpk if this option is checked. |
60+
| **Is Remote Bundle** | Whether to configure the Asset Bundle as a remote package.<br>If checked, the Asset Bundle will be placed in the **remote** folder after the build, and you will need to place the entire **remote** folder on the remote server.<br>When building mini game platforms such as OPPO, vivo, Huawei, etc., the Asset Bundle will not be packaged into rpk if this option is checked. |
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After the configuration, click the **green tick button** at the top right of the panel, and the folder will be configured as an Asset Bundle, then select the corresponding platform in the **Build** panel to build.
6363

versions/3.4/zh/asset/bundle.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -58,7 +58,7 @@ function loadBundle (name) {
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| Bundle 优先级 | Creator 开放了 20 个可供配置的优先级,构建时将会按照优先级 **从大到小** 的顺序对 Asset Bundle 依次进行构建。具体内容请参考 [Asset Bundle - 优先级](bundle.md#%E4%BC%98%E5%85%88%E7%BA%A7)|
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| 目标平台 | 不同平台可使用不同的配置,构建时将根据对应平台的设置来构建 Asset Bundle。|
6060
| 压缩类型 | 决定 Asset Bundle 最后的输出形式,包括 **合并依赖****无压缩****合并所有 JSON****小游戏分包****Zip** 5 种压缩类型。具体内容请参考 [Asset Bundle - 压缩类型](bundle.md#%E5%8E%8B%E7%BC%A9%E7%B1%BB%E5%9E%8B) |
61-
| 配置为远程包 | 是否将 Asset Bundle 配置为远程包,不支持 Web 平台。<br>若勾选了该项,则 Asset Bundle 在构建后会被放到 **remote** 文件夹,你需要将整个 **remote** 文件夹放到远程服务器上。<br>构建 OPPO、vivo、华为等小游戏平台时,若勾选了该项,则不会将 Asset Bundle 打包到 rpk 中。 |
61+
| 配置为远程包 | 是否将 Asset Bundle 配置为远程包。<br>若勾选了该项,则 Asset Bundle 在构建后会被放到 **remote** 文件夹,你需要将整个 **remote** 文件夹放到远程服务器上。<br>构建 OPPO、vivo、华为等小游戏平台时,若勾选了该项,则不会将 Asset Bundle 打包到 rpk 中。 |
6262

6363
配置完成后点击面板右上方的 **绿色打钩按钮**,这个文件夹就被配置为 Asset Bundle 了,然后在 **构建发布** 面板选择对应的平台进行构建。
6464

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