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cc.textureCache.addImageAsync caused crash on Android, iOS, Mac #1658

@0xJimmyBeh

Description

@0xJimmyBeh

Crash happen on Android, iOS, Mac. Win32 not tested.

Crash on JSAutoCompartment ac(_cx, _obj.ref() ? _obj.ref() : global);

Tested with code below :

var imageUrlArray = ["http://www.cocos2d-x.org/s/upload/v35.jpg", "http://www.cocos2d-x.org/s/upload/testin.jpg", "http://www.cocos2d-x.org/s/upload/geometry_dash.jpg"];

for (var i = 0; i < imageUrlArray.length; i++)
{
    cc.textureCache.addImageAsync(imageUrlArray[i], this.imageLoaded, this);
}

#1507 (comment)

Updated : update issues

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