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s1ddok
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Update readme for 3.5
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README.md

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Cocos2D-ObjC
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============
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Cocos2D is currently trying to raise funds for a Swift version.
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If you think this would be interesting, please consider supporting it.
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[KickStarter Cocos2D-PureSwift][6]
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**PLEASE READ BEFORE POSTING AN ISSUE!**
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If in doubt, please post questions and comments in the forum
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* Fast
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* Free
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* Lightweight
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* Modular
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* Easy to use
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* Community Supported
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Creating New Projects
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---------------------
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We are in the process of adding a stand alone installer to Cocos2D-Objc. A temporary template can be found [here][5]
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An alternative approach, is to use SpriteBuilder:
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For creating new projects you should use an official [Cocos2D Installer][5].
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New Cocos2D projects can be created with SpriteBuilder. SpriteBuilder is, just like Cocos2D, free and open source. You can get SpriteBuilder from [spritebuilder.com](http://spritebuilder.com) or from the Mac App Store. Projects created using SpriteBuilder contains the complete Cocos2D source code, and after the project has been created using SpriteBuilder is optional.
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There is a rich GUI editor for Cocos2D app named SpriteBuilder. SpriteBuilder is, just like Cocos2D, free and open source. You can get SpriteBuilder from [spritebuilder.com](http://spritebuilder.com) or from the Mac App Store. Projects created using SpriteBuilder contains the complete Cocos2D source code, and after the project has been created using SpriteBuilder is optional.
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SpriteBuilder also allows you to update the Cocos2D version in your project, to newest version, making it trivial to always keep you project updated to latest Cocos2D version.
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* Scene management (workflow)
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* Transitions between scenes
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* Sprites and Sprite Sheets
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* Effects: Lens, Ripple, Waves, Liquid, etc.
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* Effects: Lens, Ripple, Waves, Liquid, etc. *(Served as extension)*
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* Actions (behaviours):
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* Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
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* Composable actions: Sequence, Spawn, Repeat, Reverse
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* Ease Actions: Exp, Sin, Cubic, Elastic, etc.
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* Misc actions: CallFunc, OrbitCamera, Follow, Tween
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* Basic menus and buttons
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* Integrated with [Chipmunk][4] physics engine
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* Particle system
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* Integrated with [Chipmunk][4] physics engine *(Served as extension)*
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* Particle system *(Served as extension)*
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* Fonts:
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* Fast font rendering using Fixed and Variable width fonts
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* Support for .ttf fonts
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* Tile Map support: Orthogonal, Isometric and Hexagonal
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* Parallax scrolling
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* Motion Streak
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* Render To Texture
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* Tile Map support: Orthogonal, Isometric and Hexagonal *(Served as extension)*
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* Parallax scrolling *(Served as extension)*
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* Motion Streak *(Served as extension)*
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* Render To Texture *(Served as extension)*
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* Touch/Accelerometer on iOS
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* Touch/Mouse/Keyboard on Mac
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* Sound Engine support (CocosDenshion library) based on OpenAL
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* Sound Engine support based on OpenAL *(Served as extension)*
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* Integrated Slow motion/Fast forward
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* Fast textures: PVR compressed and uncompressed textures
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* Point based: RetinaDisplay mode compatible
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* Language: Objective-C
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* Language: Objective-C / Swift
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* Open Source Commercial Friendly: Compatible with open and closed source projects
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* OpenGL ES 2.0 (iOS) / OpenGL 2.1 (Mac) based
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* Image assets support
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* TVOS support
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* App thinning support
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* 3D touch support
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* OpenGL ES 2.0 or Metal (iOS) / OpenGL 2.1 (Mac) based
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Build Requirements
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------------------
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Mac OS X 10.6 (or newer), Xcode 4.2 (or newer)
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Mac OS X 10.9 (or newer), Xcode 7.0 (or newer)
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Runtime Requirements
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--------------------
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* iOS 6.0 or newer for iOS games
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* iOS 6.0 (7.0 for Swift) or newer for iOS games
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* Snow Leopard (v10.6) or newer for Mac games
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[2]: http://www.cocos2d.org "cocos2d"
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[3]: http://forum.cocos2d-objc.org "Cocos2D-ObjC Official Forum"
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[4]: http://www.chipmunk-physics.net
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[5]: https://github.com/slembcke/UnofficialCocos2DTemplate
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[6]: https://www.kickstarter.com/projects/1455832115/cocos2d-pureswift
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[5]: https://github.com/s1ddok/CCProjectGenerator

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