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Cocos2D-ObjC
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============
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Cocos2D is currently trying to raise funds for a Swift version.
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If you think this would be interesting, please consider supporting it.
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[KickStarter Cocos2D-PureSwift][6]
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**PLEASE READ BEFORE POSTING AN ISSUE!**
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If in doubt, please post questions and comments in the forum
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* Fast
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* Free
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* Lightweight
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* Modular
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* Easy to use
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* Community Supported
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Creating New Projects
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---------------------
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We are in the process of adding a stand alone installer to Cocos2D-Objc. A temporary template can be found [here][5]
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An alternative approach, is to use SpriteBuilder:
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For creating new projects you should use an official [Cocos2D Installer][5].
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New Cocos2D projects can be created with SpriteBuilder. SpriteBuilder is, just like Cocos2D, free and open source. You can get SpriteBuilder from [spritebuilder.com](http://spritebuilder.com) or from the Mac App Store. Projects created using SpriteBuilder contains the complete Cocos2D source code, and after the project has been created using SpriteBuilder is optional.
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There is a rich GUI editor for Cocos2D app named SpriteBuilder. SpriteBuilder is, just like Cocos2D, free and open source. You can get SpriteBuilder from [spritebuilder.com](http://spritebuilder.com) or from the Mac App Store. Projects created using SpriteBuilder contains the complete Cocos2D source code, and after the project has been created using SpriteBuilder is optional.
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SpriteBuilder also allows you to update the Cocos2D version in your project, to newest version, making it trivial to always keep you project updated to latest Cocos2D version.
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* Scene management (workflow)
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* Transitions between scenes
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* Sprites and Sprite Sheets
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* Effects: Lens, Ripple, Waves, Liquid, etc.
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* Effects: Lens, Ripple, Waves, Liquid, etc.*(Served as extension)*
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* Actions (behaviours):
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* Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
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