You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This wasn't causing any problems yet but shader uniforms for effect stacks were not being
handled properly under all circumstances. After name mangling, the old code would construct
a uniform dictionary that was never used at render time. By render time, the effects would just
receive the default uniform dictionary from CCNode.
@property (nonatomic, readonly) CCShader* shader; // Note: consider adding multiple shaders (one for reach renderpass, this will help break up logic and avoid branching in a potential uber shader).
0 commit comments