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Thayer J Andrews
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CCEffect - Add some newlines to the input snippets
Makes them more readable when viewing and debugging the generated GLSL.
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cocos2d/CCEffect.m

Lines changed: 2 additions & 2 deletions
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@@ -16,8 +16,8 @@
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NSString * const CCShaderUniformTexCoord2Center = @"cc_FragTexCoord2Center";
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NSString * const CCShaderUniformTexCoord2Extents = @"cc_FragTexCoord2Extents";
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NSString * const CCEffectDefaultInitialInputSnippet = @"cc_FragColor * texture2D(cc_PreviousPassTexture, cc_FragTexCoord1); vec2 compare = cc_FragTexCoord1Extents - abs(cc_FragTexCoord1 - cc_FragTexCoord1Center); tmp *= step(0.0, min(compare.x, compare.y))";
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NSString * const CCEffectDefaultInputSnippet = @"texture2D(cc_PreviousPassTexture, cc_FragTexCoord1); vec2 compare = cc_FragTexCoord1Extents - abs(cc_FragTexCoord1 - cc_FragTexCoord1Center); tmp *= step(0.0, min(compare.x, compare.y))";
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NSString * const CCEffectDefaultInitialInputSnippet = @"cc_FragColor * texture2D(cc_PreviousPassTexture, cc_FragTexCoord1);\nvec2 compare = cc_FragTexCoord1Extents - abs(cc_FragTexCoord1 - cc_FragTexCoord1Center);\ntmp *= step(0.0, min(compare.x, compare.y))";
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NSString * const CCEffectDefaultInputSnippet = @"texture2D(cc_PreviousPassTexture, cc_FragTexCoord1);\nvec2 compare = cc_FragTexCoord1Extents - abs(cc_FragTexCoord1 - cc_FragTexCoord1Center);\ntmp *= step(0.0, min(compare.x, compare.y))";
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