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Android now checks Published-Android directory (as it should).
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cocos2d/Platforms/Android/CCActivity.m

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@@ -90,8 +90,7 @@ - (void)run
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[self.windowManager.defaultDisplay getMetrics:metrics];
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// Configure Cocos2d with the options set in SpriteBuilder
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// TODO: repalce Published-iOS with Published-Android
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NSString* configPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"Published-iOS"];
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NSString* configPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"Published-Android"];
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configPath = [configPath stringByAppendingPathComponent:@"configCocos2d.plist"];
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