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Commit 8743c22

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Thayer J Andrews
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Merge branch 'develop' into thayer/effectNodeSizing
2 parents 2fb4475 + beeecee commit 8743c22

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cocos2d-ui-tests/tests/CCEffectsTest.m

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@@ -656,6 +656,190 @@ -(void)setupPerformanceTest
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NSLog(@"setupPerformanceTest: Laid out %d sprites.", count);
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}
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-(void)setupEffectNodeAnchorTest
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{
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self.subTitle = @"Effect Node Anchor Point Test\nTransparent RGB quads from lower-left to upper-right.";
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CCSprite *background = [CCSprite spriteWithImageNamed:@"Images/gridBackground.png"];
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background.positionType = CCPositionTypeNormalized;
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background.position = ccp(0.5f, 0.5f);
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[self.contentNode addChild:background];
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{
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CCEffectNode* effectNode = [[CCEffectNode alloc] init];
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effectNode.clearFlags = GL_COLOR_BUFFER_BIT;
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effectNode.clearColor = [CCColor colorWithRed:0.5f green:0.0f blue:0.0f alpha:0.5f];
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effectNode.contentSize = CGSizeMake(80, 80);
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effectNode.anchorPoint = ccp(1.0, 1.0);
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effectNode.positionType = CCPositionTypeNormalized;
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effectNode.position = ccp(0.5, 0.5);
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CCEffectHue *effect = [CCEffectHue effectWithHue:0.0f];
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effectNode.effect = effect;
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[self.contentNode addChild:effectNode];
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}
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{
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CCEffectNode* effectNode = [[CCEffectNode alloc] init];
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effectNode.clearFlags = GL_COLOR_BUFFER_BIT;
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effectNode.clearColor = [CCColor colorWithRed:0.5f green:0.0f blue:0.0f alpha:0.5f];
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effectNode.contentSize = CGSizeMake(80, 80);
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effectNode.anchorPoint = ccp(0.5, 0.5);
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effectNode.positionType = CCPositionTypeNormalized;
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effectNode.position = ccp(0.5, 0.5);
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CCEffectHue *effect = [CCEffectHue effectWithHue:120.0f];
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effectNode.effect = effect;
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[self.contentNode addChild:effectNode];
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}
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{
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CCEffectNode* effectNode = [[CCEffectNode alloc] init];
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effectNode.clearFlags = GL_COLOR_BUFFER_BIT;
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effectNode.clearColor = [CCColor colorWithRed:0.5f green:0.0f blue:0.0f alpha:0.5f];
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effectNode.contentSize = CGSizeMake(80, 80);
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effectNode.anchorPoint = ccp(0.0, 0.0);
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effectNode.positionType = CCPositionTypeNormalized;
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effectNode.position = ccp(0.5, 0.5);
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CCEffectHue *effect = [CCEffectHue effectWithHue:-120.0f];
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effectNode.effect = effect;
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[self.contentNode addChild:effectNode];
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}
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}
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-(void)setupEffectNodeSizeTypeTest
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{
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self.subTitle = @"Effect Node Size Type Test\nSmall red and big blue transparent quads.\nRed bar on left. Green bar on bottom.";
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CCSprite *background = [CCSprite spriteWithImageNamed:@"Images/gridBackground.png"];
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background.positionType = CCPositionTypeNormalized;
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background.position = ccp(0.5f, 0.5f);
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[self.contentNode addChild:background];
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{
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CCEffectNode* effectNode = [[CCEffectNode alloc] init];
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effectNode.clearFlags = GL_COLOR_BUFFER_BIT;
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effectNode.clearColor = [CCColor colorWithRed:0.5f green:0.0f blue:0.0f alpha:0.5f];
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effectNode.contentSizeType = CCSizeTypeNormalized;
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effectNode.contentSize = CGSizeMake(0.5f, 0.5f);
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effectNode.anchorPoint = ccp(0.5f, 0.5f);
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effectNode.positionType = CCPositionTypeNormalized;
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effectNode.position = ccp(0.5f, 0.5f);
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CCEffectHue *effect = [CCEffectHue effectWithHue:-120.0f];
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effectNode.effect = effect;
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[self.contentNode addChild:effectNode];
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}
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{
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CCEffectNode* effectNode = [[CCEffectNode alloc] init];
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effectNode.clearFlags = GL_COLOR_BUFFER_BIT;
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effectNode.clearColor = [CCColor colorWithRed:0.5f green:0.0f blue:0.0f alpha:0.5f];
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effectNode.contentSizeType = CCSizeTypePoints;
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effectNode.contentSize = CGSizeMake(80.0f, 80.0f);
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effectNode.anchorPoint = ccp(0.5f, 0.5f);
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effectNode.positionType = CCPositionTypeNormalized;
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effectNode.position = ccp(0.5f, 0.5f);
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CCEffectHue *effect = [CCEffectHue effectWithHue:0.0f];
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effectNode.effect = effect;
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[self.contentNode addChild:effectNode];
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}
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{
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CCEffectNode* effectNode = [[CCEffectNode alloc] init];
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effectNode.clearFlags = GL_COLOR_BUFFER_BIT;
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effectNode.clearColor = [CCColor colorWithRed:1.0f green:0.0f blue:0.0f alpha:1.0f];
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effectNode.contentSizeType = CCSizeTypeMake(CCSizeUnitPoints, CCSizeUnitNormalized);
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effectNode.contentSize = CGSizeMake(20.0f, 0.9f);
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effectNode.anchorPoint = ccp(0.0f, 0.0f);
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effectNode.positionType = CCPositionTypeNormalized;
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effectNode.position = ccp(0.05f, 0.05f);
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CCEffectHue *effect = [CCEffectHue effectWithHue:0.0f];
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effectNode.effect = effect;
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[self.contentNode addChild:effectNode];
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}
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{
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CCEffectNode* effectNode = [[CCEffectNode alloc] init];
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effectNode.clearFlags = GL_COLOR_BUFFER_BIT;
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effectNode.clearColor = [CCColor colorWithRed:1.0f green:0.0f blue:0.0f alpha:1.0f];
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effectNode.contentSizeType = CCSizeTypeMake(CCSizeUnitNormalized, CCSizeUnitPoints);
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effectNode.contentSize = CGSizeMake(0.9f, 20.0f);
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effectNode.anchorPoint = ccp(0.0f, 0.0f);
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effectNode.positionType = CCPositionTypeNormalized;
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effectNode.position = ccp(0.05f, 0.05f);
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CCEffectHue *effect = [CCEffectHue effectWithHue:120.0f];
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effectNode.effect = effect;
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[self.contentNode addChild:effectNode];
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}
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}
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-(void)setupEffectNodeChildPositioningTest
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{
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self.subTitle = @"Effect Node Child Positioning Test\nBig transparent purple quad and small opaque green quad (both with grossini).\n";
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CCSprite *background = [CCSprite spriteWithImageNamed:@"Images/gridBackground.png"];
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background.positionType = CCPositionTypeNormalized;
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background.position = ccp(0.5f, 0.5f);
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[self.contentNode addChild:background];
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{
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CCEffectNode* effectNode = [[CCEffectNode alloc] init];
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effectNode.clearFlags = GL_COLOR_BUFFER_BIT;
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effectNode.clearColor = [CCColor colorWithRed:0.5f green:0.0f blue:0.0f alpha:0.5f];
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effectNode.contentSizeType = CCSizeTypeNormalized;
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effectNode.contentSize = CGSizeMake(0.75, 0.75);
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effectNode.anchorPoint = ccp(0.5, 0.5);
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effectNode.positionType = CCPositionTypeNormalized;
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effectNode.position = ccp(0.5, 0.5);
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CCEffectHue *effect = [CCEffectHue effectWithHue:-60.0f];
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effectNode.effect = effect;
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[self.contentNode addChild:effectNode];
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CCSprite *sprite = [CCSprite spriteWithImageNamed:@"Images/grossini.png"];
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sprite.anchorPoint = ccp(0.5, 0.5);
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sprite.positionType = CCPositionTypeNormalized;
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sprite.position = ccp(0.25f, 0.5f);
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[effectNode addChild:sprite];
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}
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{
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CCEffectNode* effectNode = [[CCEffectNode alloc] init];
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effectNode.clearFlags = GL_COLOR_BUFFER_BIT;
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effectNode.clearColor = [CCColor colorWithRed:1.0f green:0.0f blue:0.0f alpha:1.0f];
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effectNode.contentSizeType = CCSizeTypeMake(CCSizeUnitPoints, CCSizeUnitNormalized);
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effectNode.contentSize = CGSizeMake(128, 0.5);
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effectNode.anchorPoint = ccp(0.5, 0.5);
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effectNode.positionType = CCPositionTypeNormalized;
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effectNode.position = ccp(0.75, 0.5);
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CCEffectHue *effect = [CCEffectHue effectWithHue:120.0f];
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effectNode.effect = effect;
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[self.contentNode addChild:effectNode];
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CCSprite *sprite = [CCSprite spriteWithImageNamed:@"Images/grossini.png"];
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sprite.anchorPoint = ccp(0.5, 0.5);
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sprite.positionType = CCPositionTypeNormalized;
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sprite.position = ccp(0.5f, 0.5f);
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[effectNode addChild:sprite];
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}
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}
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- (CCNode *)effectNodeWithEffects:(NSArray *)effects appliedToSpriteWithImage:(NSString *)spriteImage atPosition:(CGPoint)position
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{
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// Another sprite that will be added directly

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