Skip to content

Commit 88ec7e2

Browse files
committed
Updates the Read Me file
1 parent 43a1ab8 commit 88ec7e2

File tree

1 file changed

+13
-31
lines changed

1 file changed

+13
-31
lines changed

README.md

Lines changed: 13 additions & 31 deletions
Original file line numberDiff line numberDiff line change
@@ -1,35 +1,24 @@
1-
<img src="http://www.cocos2d-iphone.org/blog/wp-content/uploads/2014/03/angry_small.png">
1+
Cocos2D Swift
2+
=============
23

3-
cocos2d for iPhone
4-
==================
4+
[Cocos2D-Swift][1] is a framework for building 2D games, demos, and other
5+
graphical/interactive applications for iOS, Mac and Android.
6+
It is based on the [Cocos2D][2] design, but instead of using Python it uses Swift or Objective-C.
57

6-
[cocos2d for iPhone][1] is a framework for building 2D games, demos, and other
7-
graphical/interactive applications for iPod Touch, iPhone, iPad and Mac OS X.
8-
It is based on the [cocos2d][2] design, but instead of using Python it uses Objective-C.
9-
10-
cocos2d for iPhone is:
8+
Cocos2D Swift is:
119

1210
* Fast
1311
* Free
1412
* Easy to use
1513
* Community Supported
1614

1715

18-
Templates Installation
19-
-----------------------
20-
21-
1. Download the code from [Github][5]
22-
23-
2. Run the install script by executing `./install.sh` in Terminal
24-
(for more help and usage execute `./install.sh -h`)
16+
Creating New Projects
17+
---------------------
2518

26-
```bash
27-
Example:
28-
$ cd cocos2d-iphone # change directory to cocos2d-iphone
29-
$ ./install.sh # execute the template installer script
30-
```
19+
New Cocos2D projects are created with SpriteBuilder. SpriteBuilder is, just like Cocos2D, free and open source. You can get SpriteBuilder from [spritebuilder.com](http://spritebuilder.com) or from the Mac App Store. Projects created using SpriteBuilder contains the complete Cocos2D source code, and after the project has been created using SpriteBuilder is optional.
3120

32-
3. And then open `Xcode → New → New Project → cocos2d v3.x`
21+
You can find the full Cocos2D documentation and user guide at our [documentation page](http://www.cocos2d-swift.org/docs).
3322

3423
Features
3524
-------------
@@ -71,7 +60,7 @@ Mac OS X 10.6 (or newer), Xcode 4.2 (or newer)
7160

7261
Runtime Requirements
7362
--------------------
74-
* iOS 5.0 or newer for iOS games
63+
* iOS 6.0 or newer for iOS games
7564
* Snow Leopard (v10.6) or newer for Mac games
7665

7766

@@ -83,16 +72,9 @@ Running Tests
8372
2. Then click on `Xcode → Product → Run`
8473

8574

86-
Contributing to the Project
87-
--------------------------------
88-
89-
Did you find a bug? Do you have feature request? Do you want to merge a feature?
90-
91-
* [contributing to cocos2d][3]
92-
9375
Forum
9476
-----
95-
* [cocos2d for iphone forum][4]
77+
* [Cocos2D User Forum][4]
9678

9779

9880
Download from Github
@@ -107,6 +89,6 @@ Download from Github
10789
[1]: http://www.cocos2d-iphone.org "cocos2d for iPhone"
10890
[2]: http://www.cocos2d.org "cocos2d"
10991
[3]: http://www.cocos2d-iphone.org/wiki/doku.php/faq#i_found_a_bug_i_have_an_enhancement_proposal_what_should_i_do "contributing to cocos2d"
110-
[4]: http://www.cocos2d-iphone.org/forum "cocos2d for iPhone forum"
92+
[4]: http://forum.cocos2d-swift.org "cocos2d for iPhone forum"
11193
[5]: https://github.com/cocos2d/cocos2d-iphone/archive/develop-v3.zip
11294
[6]: http://www.chipmunk-physics.net

0 commit comments

Comments
 (0)