@@ -215,56 +215,6 @@ -(void)buildRenderPasses
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pass.shaderUniforms [weakSelf.uniformTranslationTable[@" u_ndcToEnv" ]] = [NSValue valueWithGLKMatrix4: ndcToReflectEnvTextureMat];
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- #if 0
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- GLKVector4 result1, result2, result3, result4;
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-
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- NSLog(@"Vertex transforms:");
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-
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- result1 = GLKMatrix4MultiplyVector4(pass.transform, pass.verts.bl.position);
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- NSLog(@" input: %f %f %f", pass.verts.bl.position.x, pass.verts.bl.position.y, pass.verts.bl.position.z);
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- NSLog(@"cc_Position: %f %f %f", result1.x, result1.y, result1.z);
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- result2 = GLKMatrix4MultiplyVector4(ndcToWorldMat, result1);
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- NSLog(@" fergus: %f %f %f", result2.x, result2.y, result2.z);
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- result3 = GLKMatrix4MultiplyVector4(nodeToWorldMat, pass.verts.bl.position);
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- NSLog(@" blergus: %f %f %f", result3.x, result3.y, result3.z);
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- result4 = GLKMatrix4MultiplyVector4(ndcToReflectEnvTextureMat, result1);
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- NSLog(@" yergus: %f %f %f", result4.x, result4.y, result4.z);
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- NSLog(@"end");
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-
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- result1 = GLKMatrix4MultiplyVector4(pass.transform, pass.verts.br.position);
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- NSLog(@" input: %f %f %f", pass.verts.br.position.x, pass.verts.br.position.y, pass.verts.br.position.z);
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- NSLog(@"cc_Position: %f %f %f", result1.x, result1.y, result1.z);
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- result2 = GLKMatrix4MultiplyVector4(ndcToWorldMat, result1);
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- NSLog(@" fergus: %f %f %f", result2.x, result2.y, result2.z);
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- result3 = GLKMatrix4MultiplyVector4(nodeToWorldMat, pass.verts.br.position);
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- NSLog(@" blergus: %f %f %f", result3.x, result3.y, result3.z);
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- result4 = GLKMatrix4MultiplyVector4(ndcToReflectEnvTextureMat, result1);
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- NSLog(@" yergus: %f %f %f", result4.x, result4.y, result4.z);
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- NSLog(@"end");
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-
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- result1 = GLKMatrix4MultiplyVector4(pass.transform, pass.verts.tr.position);
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- NSLog(@" input: %f %f %f", pass.verts.tr.position.x, pass.verts.tr.position.y, pass.verts.tr.position.z);
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- NSLog(@"cc_Position: %f %f %f", result1.x, result1.y, result1.z);
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- result2 = GLKMatrix4MultiplyVector4(ndcToWorldMat, result1);
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- NSLog(@" fergus: %f %f %f", result2.x, result2.y, result2.z);
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- result3 = GLKMatrix4MultiplyVector4(nodeToWorldMat, pass.verts.tr.position);
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- NSLog(@" blergus: %f %f %f", result3.x, result3.y, result3.z);
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- result4 = GLKMatrix4MultiplyVector4(ndcToReflectEnvTextureMat, result1);
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- NSLog(@" yergus: %f %f %f", result4.x, result4.y, result4.z);
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- NSLog(@"end");
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-
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- result1 = GLKMatrix4MultiplyVector4(pass.transform, pass.verts.tl.position);
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- NSLog(@" input: %f %f %f", pass.verts.tl.position.x, pass.verts.tl.position.y, pass.verts.tl.position.z);
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- NSLog(@"cc_Position: %f %f %f", result1.x, result1.y, result1.z);
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- result2 = GLKMatrix4MultiplyVector4(ndcToWorldMat, result1);
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- NSLog(@" fergus: %f %f %f", result2.x, result2.y, result2.z);
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- result3 = GLKMatrix4MultiplyVector4(nodeToWorldMat, pass.verts.tl.position);
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- NSLog(@" blergus: %f %f %f", result3.x, result3.y, result3.z);
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- result4 = GLKMatrix4MultiplyVector4(ndcToReflectEnvTextureMat, result1);
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- NSLog(@" yergus: %f %f %f", result4.x, result4.y, result4.z);
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- NSLog(@"end");
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- #endif
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-
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} copy]];
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self.renderPasses = @[pass0];
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