@@ -248,7 +248,7 @@ -(void)setupGlowEffectNodeTest
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{
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self.subTitle = @" Glow Effect Node Test" ;
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- CCSprite *sampleSprite_base = [CCSprite spriteWithImageNamed: @" sample_hollow_circle.png" ];
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+ CCSprite *sampleSprite_base = [CCSprite spriteWithImageNamed: @" Images/ sample_hollow_circle.png" ];
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sampleSprite_base.anchorPoint = ccp (0.0 , 0.0 );
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sampleSprite_base.position = ccp (0.27 , 0.52 );
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sampleSprite_base.positionType = CCPositionTypeNormalized;
@@ -275,15 +275,15 @@ -(void)setupGlowEffectNodeTest
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[self .contentNode addChild: glowEffectNode];
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- CCSprite *sampleSprite_base2 = [CCSprite spriteWithImageNamed: @" grossini_dance_08.png" ];
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+ CCSprite *sampleSprite_base2 = [CCSprite spriteWithImageNamed: @" Images/ grossini_dance_08.png" ];
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sampleSprite_base2.anchorPoint = ccp (0.0 , 0.0 );
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sampleSprite_base2.position = ccp (0.53 , 0.515 );
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sampleSprite_base2.positionType = CCPositionTypeNormalized;
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[self .contentNode addChild: sampleSprite_base2];
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// Create a hollow circle
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- CCSprite *sampleSprite2 = [CCSprite spriteWithImageNamed: @" grossini_dance_08.png" ];
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+ CCSprite *sampleSprite2 = [CCSprite spriteWithImageNamed: @" Images/ grossini_dance_08.png" ];
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sampleSprite2.anchorPoint = ccp (0.5 , 0.5 );
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sampleSprite2.position = ccp (0.5 , 0.5 );
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sampleSprite2.positionType = CCPositionTypeNormalized;
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