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@property (nonatomic , readonly ) NSMutableDictionary *shaderUniforms;
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// / The rendering state this node will use when rendering.
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- @property (nonatomic , readonly ) CCRenderState *renderState;
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+ @property (nonatomic , readonly , strong ) CCRenderState *renderState;
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@end
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@property (nonatomic , readwrite , strong ) CCBlendMode *blendMode;
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// / The rendering state this node will use when rendering.
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- @property (nonatomic , readonly ) CCRenderState *renderState;
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+ @property (nonatomic , readonly , strong ) CCRenderState *renderState;
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/* * set the source blending function for the texture */
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-(void ) setBlendFunc : (ccBlendFunc)blendFunc __attribute__((deprecated));
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@property (nonatomic , strong ) CCTexture *texture;
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// / The rendering state this node will use when rendering.
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- @property (nonatomic , readonly ) CCRenderState *renderState;
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+ @property (nonatomic , readonly , strong ) CCRenderState *renderState;
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@end
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