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added Windows 10 UWP project files
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recast/proj.win10/librecast.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ProjectConfiguration Include="Debug|ARM">
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<Configuration>Debug</Configuration>
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<Platform>ARM</Platform>
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|ARM">
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<Configuration>Release</Configuration>
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<Platform>ARM</Platform>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\DebugUtils\DebugDraw.cpp" />
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<ClCompile Include="..\DebugUtils\DetourDebugDraw.cpp" />
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<ClCompile Include="..\DebugUtils\RecastDebugDraw.cpp" />
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<ClCompile Include="..\DebugUtils\RecastDump.cpp" />
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<ClCompile Include="..\DetourCrowd\DetourCrowd.cpp" />
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<ClCompile Include="..\DetourCrowd\DetourLocalBoundary.cpp" />
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<ClCompile Include="..\DetourCrowd\DetourObstacleAvoidance.cpp" />
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<ClCompile Include="..\DetourCrowd\DetourPathCorridor.cpp" />
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<ClCompile Include="..\DetourCrowd\DetourPathQueue.cpp" />
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<ClCompile Include="..\DetourCrowd\DetourProximityGrid.cpp" />
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<ClCompile Include="..\DetourTileCache\DetourTileCache.cpp" />
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<ClCompile Include="..\DetourTileCache\DetourTileCacheBuilder.cpp" />
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<ClCompile Include="..\Detour\DetourAlloc.cpp" />
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<ClCompile Include="..\Detour\DetourCommon.cpp" />
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<ClCompile Include="..\Detour\DetourNavMesh.cpp" />
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<ClCompile Include="..\Detour\DetourNavMeshBuilder.cpp" />
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<ClCompile Include="..\Detour\DetourNavMeshQuery.cpp" />
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<ClCompile Include="..\Detour\DetourNode.cpp" />
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<ClCompile Include="..\fastlz\fastlz.c" />
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<ItemGroup>
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<ClInclude Include="..\DebugUtils\DebugDraw.h" />
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<ClInclude Include="..\DebugUtils\DetourDebugDraw.h" />
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<ClInclude Include="..\DebugUtils\RecastDebugDraw.h" />
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<ClInclude Include="..\DebugUtils\RecastDump.h" />
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<ClInclude Include="..\DetourCrowd\DetourCrowd.h" />
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<ClInclude Include="..\DetourCrowd\DetourLocalBoundary.h" />
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<ClInclude Include="..\DetourCrowd\DetourObstacleAvoidance.h" />
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<ClInclude Include="..\DetourCrowd\DetourPathCorridor.h" />
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<ClInclude Include="..\DetourCrowd\DetourPathQueue.h" />
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<ClInclude Include="..\DetourCrowd\DetourProximityGrid.h" />
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<ClInclude Include="..\DetourTileCache\DetourTileCache.h" />
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<ClInclude Include="..\DetourTileCache\DetourTileCacheBuilder.h" />
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<ClInclude Include="..\Detour\DetourAlloc.h" />
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<ClInclude Include="..\Detour\DetourAssert.h" />
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<ClInclude Include="..\Detour\DetourCommon.h" />
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<ClInclude Include="..\Detour\DetourMath.h" />
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<ClInclude Include="..\Detour\DetourNavMesh.h" />
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<ClInclude Include="..\Detour\DetourNavMeshBuilder.h" />
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<ClInclude Include="..\Detour\DetourNavMeshQuery.h" />
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<ClInclude Include="..\Detour\DetourNode.h" />
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<ClInclude Include="..\Detour\DetourStatus.h" />
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<ClInclude Include="..\fastlz\fastlz.h" />
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<PropertyGroup Label="Globals">
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<ProjectGuid>{f551524d-8a70-4b2f-a7c2-28ae61150022}</ProjectGuid>
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<Keyword>StaticLibrary</Keyword>
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<ProjectName>librecast</ProjectName>
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<RootNamespace>librecast</RootNamespace>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
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<AppContainerApplication>true</AppContainerApplication>
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<ApplicationType>Windows Store</ApplicationType>
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