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added Windows 10 Universal App project files
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Box2D/proj-win10/libbox2d.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|ARM">
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<ClCompile Include="..\Collision\b2BroadPhase.cpp" />
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<ClCompile Include="..\Collision\b2CollideCircle.cpp" />
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<ClCompile Include="..\Collision\b2CollideEdge.cpp" />
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<ClCompile Include="..\Collision\b2CollidePolygon.cpp" />
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<ClCompile Include="..\Collision\b2Collision.cpp" />
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<ClCompile Include="..\Collision\b2Distance.cpp" />
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<ClCompile Include="..\Collision\b2DynamicTree.cpp" />
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<ClCompile Include="..\Collision\b2TimeOfImpact.cpp" />
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<ClCompile Include="..\Collision\Shapes\b2ChainShape.cpp" />
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<ClCompile Include="..\Collision\Shapes\b2CircleShape.cpp" />
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<ClCompile Include="..\Collision\Shapes\b2EdgeShape.cpp" />
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<ClCompile Include="..\Collision\Shapes\b2PolygonShape.cpp" />
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<ClCompile Include="..\Common\b2BlockAllocator.cpp" />
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<ClCompile Include="..\Common\b2Draw.cpp" />
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<ClCompile Include="..\Common\b2Math.cpp" />
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<ClCompile Include="..\Common\b2Settings.cpp" />
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<ClCompile Include="..\Common\b2StackAllocator.cpp" />
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<ClCompile Include="..\Common\b2Timer.cpp" />
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<ClCompile Include="..\Dynamics\b2Body.cpp" />
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<ClCompile Include="..\Dynamics\b2ContactManager.cpp" />
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<ClCompile Include="..\Dynamics\b2Fixture.cpp" />
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<ClCompile Include="..\Dynamics\b2Island.cpp" />
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<ClCompile Include="..\Dynamics\b2World.cpp" />
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<ClCompile Include="..\Dynamics\b2WorldCallbacks.cpp" />
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<ClCompile Include="..\Dynamics\Contacts\b2ChainAndCircleContact.cpp" />
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<ClCompile Include="..\Dynamics\Contacts\b2ChainAndPolygonContact.cpp" />
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<ClCompile Include="..\Dynamics\Contacts\b2CircleContact.cpp" />
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<ClCompile Include="..\Dynamics\Contacts\b2Contact.cpp" />
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<ClCompile Include="..\Dynamics\Contacts\b2ContactSolver.cpp" />
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<ClCompile Include="..\Dynamics\Contacts\b2EdgeAndCircleContact.cpp" />
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<ClCompile Include="..\Dynamics\Contacts\b2EdgeAndPolygonContact.cpp" />
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<ClCompile Include="..\Dynamics\Contacts\b2PolygonAndCircleContact.cpp" />
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<ClCompile Include="..\Dynamics\Contacts\b2PolygonContact.cpp" />
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<ClCompile Include="..\Dynamics\Joints\b2DistanceJoint.cpp" />
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<ClCompile Include="..\Dynamics\Joints\b2FrictionJoint.cpp" />
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<ClCompile Include="..\Dynamics\Joints\b2GearJoint.cpp" />
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<ClCompile Include="..\Dynamics\Joints\b2Joint.cpp" />
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<ClCompile Include="..\Dynamics\Joints\b2MotorJoint.cpp" />
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<ClCompile Include="..\Dynamics\Joints\b2MouseJoint.cpp" />
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<ClCompile Include="..\Dynamics\Joints\b2PrismaticJoint.cpp" />
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<ClCompile Include="..\Dynamics\Joints\b2PulleyJoint.cpp" />
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<ClCompile Include="..\Dynamics\Joints\b2RevoluteJoint.cpp" />
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<ClCompile Include="..\Dynamics\Joints\b2RopeJoint.cpp" />
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<ClCompile Include="..\Dynamics\Joints\b2WeldJoint.cpp" />
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<ClCompile Include="..\Dynamics\Joints\b2WheelJoint.cpp" />
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<ClCompile Include="..\Rope\b2Rope.cpp" />
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<ClInclude Include="..\Box2D.h" />
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<ClInclude Include="..\Collision\b2Collision.h" />
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<ClInclude Include="..\Collision\b2Distance.h" />
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<ClInclude Include="..\Collision\b2DynamicTree.h" />
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<ClInclude Include="..\Collision\Shapes\b2CircleShape.h" />
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<ClInclude Include="..\Common\b2BlockAllocator.h" />
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<ClInclude Include="..\Common\b2Draw.h" />
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<ClInclude Include="..\Common\b2GrowableStack.h" />
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<ClInclude Include="..\Common\b2Math.h" />
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<ClInclude Include="..\Common\b2Settings.h" />
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