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1 | | -Promod LIVE V2.19 EU - README |
| 1 | +Promod LIVE V2.20 EU - README |
2 | 2 | http://www.codpromod.com |
3 | | -2014-02-28 <promod [at] codpromod.com> |
| 3 | +2014-05-13 <promod [at] codpromod.com> |
4 | 4 | #codpromod @ QuakeNet |
5 | 5 |
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6 | 6 | Maintained by Ingram |
7 | 7 |
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8 | 8 | Sponsored by FragNet |
9 | 9 | http://www.fragnet.net |
10 | 10 |
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11 | | -Zip-package (promodlive219_eu.zip) contains: |
| 11 | +Zip-package (promodlive220_eu.zip) contains: |
12 | 12 |
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13 | 13 | LICENSE |
14 | | -pml219\mod.ff |
15 | | -pml219\pml219.iwd |
16 | | -pml219\z_c_r.iwd |
| 14 | +pml220\mod.ff |
| 15 | +pml220\pml220.iwd |
| 16 | +pml220\z_c_r.iwd |
17 | 17 | pb\stock_iwd_md5.cfg |
18 | 18 | pb\promod_iwd_md5.cfg |
19 | 19 | pb\pbsvuser.cfg |
20 | 20 | readme.txt |
21 | 21 | server_setup.txt |
22 | 22 | server.cfg |
23 | 23 |
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| 24 | +LIVE V2.20: |
| 25 | +- Fixed issues with vehicle damage source being different compared to previous releases |
| 26 | + |
24 | 27 | LIVE V2.19: |
25 | 28 | - Fixed a server crash related to damage inflicted via exploding barrels |
26 | 29 | - Re-implemented vehicle handling. This fixes two known issues: |
@@ -149,7 +152,7 @@ Q: What about the hardcore, and support for all gametypes, how do I use them? |
149 | 152 | A: For a complete list of "promod_modes", see below. |
150 | 153 |
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151 | 154 | Q: I want to run my own custom Promod-server with skins etc, how? |
152 | | -A: In order to run your own custom Promod-server you'll need to change the fs_game to anything besides "mods/pml219" as well as not using match-modes. You will now be able to modify the Promod IWDs and add additional iwd-files. |
| 155 | +A: In order to run your own custom Promod-server you'll need to change the fs_game to anything besides "mods/pml220" as well as not using match-modes. You will now be able to modify the Promod IWDs and add additional iwd-files. |
153 | 156 |
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154 | 157 | Q: Can I use this mod as a movie mod? |
155 | 158 | A: Yes, you can! Commands (which are important for movie-making) are only forced on the clients once connected. Demos needs to be loaded using devmap before starting a demo ("devmap mp_crash;disconnect"). |
@@ -343,8 +346,8 @@ For example map "mp_dahman_b3" contains a file called "mp_dahman_b3.iwd" and the |
343 | 346 |
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344 | 347 | NOTES FOR SERVER-ADMINS AND SERVER-HOSTING COMPANIES |
345 | 348 |
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346 | | -The dvar fs_game "mods/pml219" is forced for match-servers and do not rename any files or modify contents of them. |
347 | | -However custom servers with skins etc. must use something else than "mods/pml219" for example "mods/pml219_custom", it's not restricted and you are free to add additional iwd files or modify existing ones. |
| 349 | +The dvar fs_game "mods/pml220" is forced for match-servers and do not rename any files or modify contents of them. |
| 350 | +However custom servers with skins etc. must use something else than "mods/pml220" for example "mods/pml220_custom", it's not restricted and you are free to add additional iwd files or modify existing ones. |
348 | 351 |
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349 | 352 | Included with Promod are two PunkBuster MD5 configs, "stock_iwd_md5.cfg" and "promod_iwd_md5.cfg" which you can put in the pb-folder on your server, it contains checksums for the stock IWD-files as well as Promod-IWD for use with PunkBuster MD5 facility to prevent custom skins and other forms of cheating and abusing and can be loaded in-game by typing "\rcon pb_sv_load stock_iwd_md5.cfg" and "\rcon pb_sv_load promod_iwd_md5.cfg". |
350 | 353 |
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