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| 1 | +package com.codedifferently.lesson16.playerleveling; |
| 2 | + |
| 3 | + |
| 4 | +public class Player { |
| 5 | + private String name; |
| 6 | + private Type type; |
| 7 | + private int level; |
| 8 | + private double currentExperience; |
| 9 | + private int expPerFight; |
| 10 | + private boolean isAlive; |
| 11 | + |
| 12 | + public enum Type { |
| 13 | + HUMAN, |
| 14 | + ELF, |
| 15 | + ORC, |
| 16 | + DRAGONIOD |
| 17 | + } |
| 18 | + |
| 19 | + public Player ( String name, Type type, int level, double currentExperience, int expPerFight, boolean isAlive) { |
| 20 | + this.name = name; |
| 21 | + this.type = type; |
| 22 | + this.level = level; |
| 23 | + this.currentExperience = currentExperience; |
| 24 | + this.expPerFight = expPerFight; |
| 25 | + this.isAlive = isAlive; |
| 26 | + } |
| 27 | + |
| 28 | + // Getters and Setters |
| 29 | + |
| 30 | + public String getName() { |
| 31 | + return name; |
| 32 | + } |
| 33 | + |
| 34 | + public void setName(String name) { |
| 35 | + this.name = name; |
| 36 | + } |
| 37 | + |
| 38 | + public Type getType() { |
| 39 | + return type; |
| 40 | + } |
| 41 | + |
| 42 | + public void setType(Type characterType) { |
| 43 | + this.type = characterType; |
| 44 | + } |
| 45 | + public int getLevel() { |
| 46 | + return level; |
| 47 | +} |
| 48 | + |
| 49 | + public void setLevel(int level) { |
| 50 | + this.level = level; |
| 51 | +} |
| 52 | + |
| 53 | + public double getCurrentExperience() { |
| 54 | + return currentExperience; |
| 55 | + } |
| 56 | + |
| 57 | + public void setCurrentExperiience (double currentExperience) { |
| 58 | + this.currentExperience = currentExperience; |
| 59 | + } |
| 60 | + |
| 61 | + public int getExpPerFight() { |
| 62 | + return expPerFight; |
| 63 | + } |
| 64 | + |
| 65 | + public void setExpPerFight ( int expPerFight) { |
| 66 | + this.expPerFight = expPerFight; |
| 67 | + |
| 68 | + } |
| 69 | + |
| 70 | + public boolean getIsAlive() { |
| 71 | + return isAlive; |
| 72 | + } |
| 73 | + |
| 74 | + |
| 75 | + public void gainExperience(int fights) { |
| 76 | + for (int i = 0; i < fights; i++) { |
| 77 | + currentExperience += expPerFight; |
| 78 | + |
| 79 | + double requiredExp = 100 * Math.pow(2, level - 1); // Level 1: 100 XP, Level 2: 200 XP, etc. |
| 80 | + |
| 81 | + while (currentExperience >= requiredExp) { |
| 82 | + currentExperience -= requiredExp; // carry over any extra XP |
| 83 | + level++; |
| 84 | + System.out.println(name + " leveled up to level " + level + "!"); |
| 85 | + requiredExp = 100 * Math.pow(2, level - 1); // Update the required XP for the new level |
| 86 | + } |
| 87 | + } |
| 88 | + // used ai for lines between 85 and 97 |
| 89 | + } |
| 90 | +} |
| 91 | + |
| 92 | + |
| 93 | + |
| 94 | + |
| 95 | + |
| 96 | + //int level = 1; int experience = 0; for(int i = 1; i <= 100; i++) { |
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