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update.go
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113 lines (99 loc) · 2.88 KB
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package main
import (
"fmt"
"github.com/Bananenpro/cli"
"github.com/code-game-project/go-utils/cgfile"
"github.com/code-game-project/go-utils/cggenevents"
"github.com/code-game-project/go-utils/exec"
"github.com/code-game-project/go-utils/modules"
"github.com/code-game-project/go-utils/server"
)
func Update(projectName string) error {
config, err := cgfile.LoadCodeGameFile("")
if err != nil {
return err
}
data, err := modules.ReadCommandConfig[modules.UpdateData]()
if err != nil {
return err
}
switch config.Type {
case "client":
return updateClient(projectName, data.LibraryVersion, config)
case "server":
return updateServer(data.LibraryVersion)
default:
return fmt.Errorf("Unknown project type: %s", config.Type)
}
}
func updateClient(projectName, libraryVersion string, config *cgfile.CodeGameFileData) error {
api, err := server.NewAPI(config.URL)
if err != nil {
return err
}
info, err := api.FetchGameInfo()
if err != nil {
return err
}
cge, err := api.GetCGEFile()
if err != nil {
return err
}
cgeVersion, err := cggenevents.ParseCGEVersion(cge)
if err != nil {
return err
}
eventNames, commandNames, err := cggenevents.GetEventNames(api.BaseURL(), cgeVersion)
if err != nil {
return err
}
typescript := config.Lang == "ts"
runtime, _ := config.LangConfig["runtime"].(string)
if runtime != "node" && runtime != "bundler" && (typescript || runtime != "browser") {
return fmt.Errorf("Invalid runtime: '%s'", runtime)
}
err = updateClientTemplate(projectName, info, eventNames, commandNames, runtime, typescript)
if err != nil {
return err
}
cli.BeginLoading("Updating dependencies...")
_, err = exec.Execute(true, "npm", "install", "@code-game-project/client"+"@"+libraryVersion)
if err != nil {
return err
}
switch runtime {
case "browser":
_, err = exec.Execute(true, "npm", "install", "--save-dev", "serve@latest")
case "bundler":
_, err = exec.Execute(true, "npm", "install", "--save-dev", "parcel@latest")
}
if err != nil {
return err
}
if typescript {
_, err = exec.Execute(true, "npm", "install", "--save-dev", "typescript@latest", "@types/node@latest")
if err != nil {
return err
}
}
_, err = exec.Execute(true, "npm", "update")
if err != nil {
return err
}
cli.FinishLoading()
return nil
}
func updateClientTemplate(projectName string, info server.GameInfo, eventNames, commandNames []string, runtime string, typescript bool) error {
return execClientTemplate(projectName, info, eventNames, commandNames, runtime, typescript, true)
}
func updateServer(libraryVersion string) error {
panic("not implemented")
cli.Warn("This update might include breaking changes. You will have to manually update your code to work with the new version.")
ok, err := cli.YesNo("Continue?", false)
if err != nil || !ok {
return cli.ErrCanceled
}
cli.BeginLoading("Updating dependencies...")
cli.FinishLoading()
return nil
}