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/// Defines a contract for a seeding mechanism that determines whether a seed process should run
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/// and executes the seeding logic if required.
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/// Defines a contract for a seeding mechanism that determines whether a seed process should run
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/// and executes the seeding logic if required.
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/// </summary>
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publicinterfaceISeeder{
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/// <summary>
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/// Initiates the seeding process for the implementing class.
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/// Initiates the seeding process for the implementing class.
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/// </summary>
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/// <param name="logger">An instance of <see cref="ILogger"/> for logging operations.</param>
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/// <param name="ct">A <see cref="CancellationToken"/> to observe while waiting for the task to complete. Defaults to <see cref="CancellationToken.None"/>.</param>
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/// <returns>A <see cref="Task"/> that represents the asynchronous operation.</returns>
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/// <param name="logger">An instance of <see cref="ILogger" /> for logging operations.</param>
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/// <param name="ct">
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/// A <see cref="CancellationToken" /> to observe while waiting for the task to complete. Defaults to
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/// <see cref="CancellationToken.None" />.
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/// </param>
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/// <returns>A <see cref="Task" /> that represents the asynchronous operation.</returns>
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/// <remarks>
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/// This method should first checks whether seeding should occur by calling <c>ShouldSeedAsync</c>. If seeding is not needed, it logs an informational message and returns.
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/// If seeding is required, the method executes <c>SeedAsync</c>, respecting the provided cancellation token.
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/// This method should first checks whether seeding should occur by calling <c>ShouldSeedAsync</c>. If seeding is not
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/// needed, it logs an informational message and returns.
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/// If seeding is required, the method executes <c>SeedAsync</c>, respecting the provided cancellation token.
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