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Remove now unused code
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src/asset/gltf/gltf.cpp

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@@ -73,35 +73,6 @@ std::expected<asset::Asset3D, std::string> asset::loader::Gltf::tryFromFile(
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nodes.push_back(std::move(nodeResult.value()));
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}
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// fastgltf::iterateSceneNodes(/* clang-format off */
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// asset,
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// defaultScene,
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// fastgltf::math::fmat4x4(),
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// [&](fastgltf::Node& node, fastgltf::math::fmat4x4 worldTransformRaw) {
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// if (hasError) return;
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// if (!node.meshIndex.has_value()) {
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// // Nothing to render for this node.
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// // Still important for transforms / grouping.
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// return;
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// }
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// const auto& mesh = asset.meshes[node.meshIndex.value()];
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// // todo: revert terrible conversion name change
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// auto worldTransform = Gltf::parserMatAsGlm(worldTransformRaw);
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// auto nodeResult = Gltf::tryConvertNode(asset, node, mesh, worldTransform, vertices);
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// if (!nodeResult.has_value()) {
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// errorMessage = nodeResult.error();
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// hasError = true;
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// return;
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// }
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// nodes.push_back(std::move(nodeResult.value()));
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// }
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// ); /* clang-format on */
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return asset::Asset3D{/* clang-format off */
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std::move(vertices),
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std::move(nodes),

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