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Store Meshes in Asset instead of duplicating indices #17

@codebycruz

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@codebycruz

Currently, only the raw vertices are stored as a whole in an Asset3D.

The indices are duplicated for every single node. Not as much overhead as duplicating the vertices, but still there.

It would be more natural for GLTF importing to store a Mesh[], and more efficient.

Don't really get anything from this besides a performance boost unlike #16

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