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Sadly the only big bvh library in Rust is bvh which has a lot of problems upon researching it for this specific project
- Does not lend itself to be easily passed to the GPU - Largely meant to be used for CPU raytracers
- Hard dependency on nalgebra, does not have functionality to use glam instead
- Difficult to use API with current setup for multiple shapes
So probably gonna want to roll my own implementation, probably not as optimized with SAH or anything.