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Crash or hang on exit and locking breakpoints #1

@mctb32

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@mctb32

I managed to implement asdbg in our game in a very short time. Everything seems to work fine, except I've run into two issues:

  • at host app exit everything hangs on dbg::Release() (it hangs on _networkThread.join(); if not connected with the debugger gui, and on clientThread.join() otherwise).
  • at some point when working with the debugger, the breakpoint filename paths change from relative to absolute and can no longer be removed (clicking the same lines just adds another breakpoint with a relative path). It already happened a few times, but I can't pinpoint the repro.

Any help with those issues would be welcome :) Anyway, big thanks for sharing the code for the debugger and hoping you will keep working on it. I will post some ideas about possible improvements in a separate issue.

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