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Description
TBroom 5.15.2
Consider this brush:
// brush 1
{
( -688 600 -30.85714285714772 ) ( -688 -576 -30.857142857145828 ) ( -688 -576 -320 ) 256x256/Tile/Tile_11-256x256 0 -17.777775 0 1.5 0.9642858
( -688 600 -30.85714285714772 ) ( 1960 600 -30.857142857147146 ) ( 1960 -576 -30.857142857145252 ) 256x256/Stone/Stone_11-256x256 0 0 0 1.5 1.5
( -688 -576 -30.857142857145828 ) ( 1960 -576 -30.857142857145252 ) ( 1960 -576 -320 ) 256x256/Stone/Stone_11-256x256 0 -17.777775 0 1.5 0.9642858
( 1960 -576 -320 ) ( 1960 600 -320 ) ( -688 600 -320 ) 256x256/Stone/Stone_11-256x256 0 0 0 1.5 1.5
( 1960 600 -320 ) ( 1960 600 -30.857142857147146 ) ( -688 600 -30.85714285714772 ) 256x256/Tile/Tile_11-256x256 0 -17.777775 0 1.5 0.9642858
( 1960 -576 -30.857142857145252 ) ( 1960 600 -30.857142857147146 ) ( 1960 600 -320 ) 256x256/Tile/Tile_11-256x256 0 -17.777775 0 1.5 0.9642858
}
This brush has faces with a texture scale of 1.5 for x and y respectively, but on Godot, the scaling of the textures seem like 0.1 for both axes.
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