Skip to content

Normal maps not working properly on "mirrored" faces #77

@Echo-Heo

Description

@Echo-Heo

Materials with normal maps will have Y-flipped normal maps on mirrored faces.
I would just try to avoid mirroring things entirely if it weren't for the fact that 3 faces are by default flipped. (i need to select these faces individually and apply -1 scale for y and rotation to 180 to correct it)
Not sure if this is something tbloader can even fix, but worth a shot.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions