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projects/add-easing-to-your-game-animations-with-phaser/add-easing-to-your-game-animations-with-phaser.mdx

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Oftentimes in introductory lessons on game animation, animation happens linearly: an object moves across the screen at a consistent rate. But in real life physics, when someone throws a ball and it bounces, that bounce has momentum, and moments when it moves quickly and then slows down.
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<ImageZoom
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src="LINK"
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src="https://raw.githubusercontent.com/codedex-io/projects/tree/main/projects/add-easing-to-your-game-animations-with-phaser/assets/redGreen.gif"
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style={{ width: "80%", height: "auto" }}
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alt="red and green balls bouncing"
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/>
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