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projects/add-time-travel-to-games-with-phaser/add-time-travel-to-games-with-phaser.mdx

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For December 2025’s [Game Jam](https://www.codedex.io/community/monthly-challenge/SyGFUPnD7myNHfEmzoJr), we're challenging you to develop games within the theme of "The Changing of Time"! This can mean so many different things, and we figured it's a perfect opportunity to give y'all some ideas and inspiration for how to mess with time in Phaser!
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There are tons of games out there that you can check out for inspo, including [Braid](https://en.wikipedia.org/wiki/Braid_(video_game)), [Superhot](https://en.wikipedia.org/wiki/Superhot), [Prince of Persia: The Sands of Time](https://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time), and soooo many more.
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There are tons of games out there that you can check out for inspo, including [Braid](https://en.wikipedia.org/wiki/Braid_(video_game)), [Superhot](https://en.wikipedia.org/wiki/Superhot), [Prince of Persia: The Sands of Time](https://en.wikipedia.org/wiki/Prince_of_Persia:_The_Sands_of_Time), and sooo many more.
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src="https://raw.githubusercontent.com/codedex-io/projects/refs/heads/main/projects/add-time-travel-to-games-with-phaser/assets/braid.gif"
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[Braid](https://en.wikipedia.org/wiki/Braid_(video_game)) (2008) is a puzzle game where the player controls the flow of time in order to solve puzzles.
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In this project tutorial, we will learn how to implement time-based game mechanics into a simple platformer made with Phaser.
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In this project tutorial, we will learn how to implement some cool time-based game mechanics into a simple platformer made with Phaser.
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## The Changing of Time
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