Commit 68b3f6c
authored
Improved shader cache hash key to not cause collisions (MonoGame#8557)
Fix for the following issue
MonoGame#8555
I made the key used for the shader program cache use a value tuple so it
can avoid potential hash key collisions.
Also made use of `TryGetValue` so it only has to check the key in the
dictionary once.1 parent f968f1f commit 68b3f6c
File tree
1 file changed
+8
-6
lines changed- MonoGame.Framework/Platform/Graphics/Shader
1 file changed
+8
-6
lines changedLines changed: 8 additions & 6 deletions
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
37 | 37 | | |
38 | 38 | | |
39 | 39 | | |
40 | | - | |
| 40 | + | |
41 | 41 | | |
42 | 42 | | |
43 | 43 | | |
| |||
69 | 69 | | |
70 | 70 | | |
71 | 71 | | |
72 | | - | |
73 | | - | |
| 72 | + | |
| 73 | + | |
| 74 | + | |
74 | 75 | | |
75 | 76 | | |
76 | | - | |
| 77 | + | |
| 78 | + | |
77 | 79 | | |
78 | 80 | | |
79 | | - | |
| 81 | + | |
80 | 82 | | |
81 | 83 | | |
82 | 84 | | |
| |||
141 | 143 | | |
142 | 144 | | |
143 | 145 | | |
144 | | - | |
| 146 | + | |
0 commit comments