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Hi @akram84, it takes some time to reflect on the app store. Can you please share a build id as well? |
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This discussion is being closed due to no activity in the last 14 days. You can reopen the discussion at any time if needed. |
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good day
I have a game that was exported from unity
I exported it for iOS
I need it to be in the app store
so I followed the steps
I built the codemagic.yaml file and it ran successfully
This is the file:
`workflows:
ios-workflow:
name: LionMasterChef
environment:
ios_signing:
provisioning_profiles:
- LionMasterChef--1
certificates:
- LionMasterChef
groups:
# Add the group environment variables in Codemagic UI (either in Application/Team variables) - https://docs.codemagic.io/variables/environment-variable-groups/
- app_store_credentials <-- (69a6de94-01d2-47e3-e053-5b8c7c11a4d1, K8LHCHLN54, LionMasterChef)
# APP_STORE_CONNECT_ISSUER_ID <-- Put your App Store Connect Issuer Id here
# APP_STORE_CONNECT_KEY_IDENTIFIER <-- Put your App Store Connect Key Identifier here
# APP_STORE_CONNECT_PRIVATE_KEY <-- Put your App Store Connect Private Key here
# See the following link for more details - https://docs.codemagic.io/code-signing-yaml/signing-ios/
# https://appstoreconnect.apple.com/access/api
- certificate_credentials <-- (LionMasterChef - Put your Certificate Private Key here)
- other
vars:
XCODE_WORKSPACE: "Unity-iPhone.xcworkspace" # <-- Put the name of your workspace here.
XCODE_SCHEME: "Unity-iPhone" # <-- Put the name of your scheme here.
BUNDLE_ID: "com.lion.ht" # <-- Put your Bundle Id here.
APP_STORE_APP_ID: 6448666144 # <-- Put the app id number here. This is found in App Store Connect > App > General > App Information
xcode: latest
cocoapods: default
triggering:
events:
- push
- tag
- pull_request
branch_patterns:
- pattern: 'develop'
include: true
source: true
scripts:
- script: xcode-project use-profiles
- name: Install CocoaPods dependencies
script: |
pod install
- name: Set up provisioning profiles settings on Xcode project
script: xcode-project use-profiles
- name: Set up keychain to be used for codesigning using Codemagic CLI 'keychain' command
script: |
keychain initialize
- name: Use system default keychain
script: |
xcode-project use-profiles
- name: Increment build number
script: |
cd $CM_BUILD_DIR
LATEST_BUILD_NUMBER=$(app-store-connect get-latest-app-store-build-number "$APP_ID")
agvtool new-version -all $(($LATEST_BUILD_NUMBER + 1))
artifacts:
- build/ios/ipa/*.ipa
publishing:
app_store_connect: # https://docs.codemagic.io/publishing-yaml/distribution
api_key: LionMasterChef # Contents of the API key, can also reference environment variable such as $APP_STORE_CONNECT_PRIVATE_KEY
key_id: K8LHCHLN54 # Alphanumeric value that identifies the API key, can also reference environment variable such as $APP_STORE_CONNECT_KEY_IDENTIFIER
issuer_id: 69a6de94-01d2-47e3-e053-5b8c7c11a4d1 # Alphanumeric value that identifies who created the API key, can also reference environment variable such as $APP_STORE_CONNECT_ISSUER_ID
submit_to_testflight: true # Optional boolean, defaults to false. Whether or not to submit the uploaded build to TestFlight beta review. Required for distributing to beta groups. Note: This action is performed during post-processing.
beta_groups: # Specify the names of beta tester groups that will get access to the build once it has passed beta review.
- Hedge Team
email:
recipients:
- [email protected]
It is successful but the game did not reach the app store
please help
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