Xcode 15 will be default starting October 16 #2084
Replies: 8 comments 10 replies
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Hi @helinanever, Is there any plans for CodeMagic to make Xcode 15.0.1 available? Cheers |
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We experienced an issue where the upload iOS Certificates, iOS Provisioning Profile and Android KeyStore is missing. We don't have problem with our builds last week. Does this upgrade to XCode 15 might be the possible cause of our issue? The issue can easily be resolve by re-uploading them but I want to know if the upgrade to XCode 15 was the cause or there might be other reason/bugs that cause this experience. |
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The Xcode 15 image is now default and |
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If anyone is having this error after switching to Xcode 15 Here's my case (I obfuscated the codes to FFFF): Before
After
I moved |
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@helinanever The new Xcode 15 version is causing issues with all my builds; it cuts off half of the source code during the build process. Prior to October 16, my IPA file size was 130MB, but now it's 80MB. The app is crashing on the launch when built with Codemagic on the new Xcode version. |
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Since release of XCode 15 as the latest (default) version on codemagic, I realized that after the build completes successfully and is published to Apple TestFlight. Everytime we try to launch the app on iOS device it crashes right away. Here is a copy of crash report exception Incident Identifier: 7684AB3D-FB02-48CA-B1E3-2B013599AA92 Date/Time: 2023-10-17 21:36:18.7595 -0300 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Triggered by Thread: 0 Thread 0 name: Resolution for the time being was to set xcode: 14.3.1 (was set to latest before) in codemagic yaml file, until we figure out how we can resolve this issue when compiling using XCode 15 during codemagic build process. Took sometime to realize that the issue was due to cutting over to xcode version 15 during the build process with us using latest identifier for xcode version. Thanks @eli1stark for the tip! :) |
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Hello all & @helinanever. We have been getting errors in the publishing phase since some builds back. We thought it might had to do with some Xcode settings; but after careful reading of the logs, it seems the FLUTTER_BUILD_NUMBER & FLUTTER_BUILD_NAME variables are not being propertly set in the Xcode exports. The IPA file reflects the correct incremental versions, but the variables end up with "bad strings" that are not compatible with the upload/publishing tool. After reaching this thread and looking at other issues; we tried out going back to 14.3.1. With this, the publishing stage completes without an issue (Build ID : 65322b22eef458a9573b1ccf), so it definetely is related to the Xcode 15 update. Here are the error messages when using Xcode 15 to build (Build ID: 653222d951c4e373ca04b386):
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The Xcode 15 image is now at version 15.0.1 (15A507) which will be also used if you specify |
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Now that we’ve had the Xcode 15 Release available on our M1 and M2 machines for some time, we will make the Xcode 15 image our default one for Apple Silicon-based machines and switch Xcode
latest
to that version on October 16.This means that your builds will be run on the machine utilizing the Xcode 15 image if you have selected
15
,latest
, oredge
as the Xcode version, or haven’t specified an Xcode version.The Xcode 15 image comes with new runtimes for Apple Watch Series 9, Apple Watch Ultra 2, and iPhone 15 devices. See the build machine specs for information about the preinstalled software and available runtimes.
If you are not ready to switch to Xcode 15 yet, please review your build configuration in time and fix the Xcode version setting to a specific version. You can configure the Xcode version in the Build section of the Flutter workflow editor or in the environment section of codemagic.yaml.
We’d be happy to help with any questions or concerns!
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