Locally using the build files on real mobile phones #2311
Replies: 2 comments 2 replies
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Hello @emircetinmemis, all iOS applications have to be digitally signed before they can be installed on real devices, and signing iOS applications requires Apple Developer Program membership. |
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Hi, there is a problem. That's why I feel like I need to reopen this issue instead of creating a new one. I have been trying codemagic for a couple of days. But I'm just having a really hard time to proccess. More or less, I took some progress, and I just followed your document below; And now, I did everything as expected in the given documentation and see and error as follows;
Also might be important, I see some errors on publishing part also such as;
And also, when I try to open the .ipa file with my phone or throught testflight it is just not working not even installing it. I have also faced with other errors at the beginning, but to make sure that this is not my fault, I just created a dummy init project and test on it. Note that this is a new app because I tried on a dummy fresh one. For any additional information, I'm eager to wait for your responses. |
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If you are looking for help, please confirm the following...
Which mobile framework are you using?
Flutter (Dart)
Steps to reproduce
Expected results
Somehow, I want to dowload these artifacts, then I mean directly send them to my phone for example and run it locally.
Actual results
I only have files on my windows machine's desktop currently. I want to test the ios build on my real iphone device.
Build id (optional)
65a687c452ee5e479368103f
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