This is how we write at tldraw. Use it when writing new docs, reviewing existing content, or checking whether something sounds like us.
Expert-to-developer guidance: We write as a knowledgeable colleague explaining a system they helped build. We're confident, practical, and focused on getting developers to working code quickly.
The overall feeling is: "Here's how this works, here's exactly how to use it, and here's working code to prove it."
| Trait | Description |
|---|---|
| Confident | We make clear, direct assertions without hedging |
| Upfront | We present solutions early rather than showing what doesn't work |
| Pragmatic | We focus on "here's how to do it" rather than theory |
| Helpful | We anticipate developer needs and provide escape hatches |
| Honest | We're transparent about limitations and work-in-progress |
| Warm but efficient | We have personality without being chatty |
- Not dry or academic — we have warmth and occasional personality
- Not overly chatty — we respect the reader's time
- Not condescending — we assume intelligence and competence
- Not corporate — we're human, sometimes playful
Do:
The Editor class is the main way of controlling tldraw's editor.
By design, the Editor's surface area is very large.
Custom shapes are shapes that were created by you or someone you love.
Don't:
The Editor class can be used to control tldraw's editor.
The Editor's surface area might seem large.
Custom shapes are shapes that may have been created by developers.
Do:
Need to create some shapes? Use
Editor#createShapes. Need to delete them? UseEditor#deleteShapes.
In tldraw, a shape is something that can exist on the page, like an arrow, an image, or some text.
The sync demo is great for prototyping but you should not use it in production.
Don't:
The following section describes the various methods available for creating and deleting shapes in the editor.
A shape can be defined as an entity that exists within the canvas space.
Production usage of the sync demo is discouraged.
Do:
There are some features that we have not provided and you might want to add yourself.
While we're working on docs for this part of the project, refer to our examples.
We don't guarantee server backwards compatibility forever.
Don't:
This comprehensive solution handles most scenarios.
Documentation is forthcoming.
Backwards compatibility is maintained between versions.
Avoid florid language, extended metaphors, and theoretical examples. We explain with real code and real scenarios, not imagination.
Do:
The store holds all the data for your document.
Let's create a custom shape for a card with a title and description.
The editor manages state changes through its store.
Don't:
Think of the store as a river of data, flowing through your application, carrying shapes like leaves on a current.
Imagine you're building a spaceship dashboard with custom controls...
The editor orchestrates a symphony of state changes...
Short clarifying comparisons are fine—"shapes are just records (JSON objects)"—but don't reach for extended metaphors when plain language works. Avoid distracting hypothetical scenarios in your prose.
AI-generated text has recognizable patterns. Avoid these to keep our docs sounding human.
AI loves to emphasize significance without saying anything concrete. These phrases are red flags:
- "serves as a testament to"
- "plays a vital/crucial/significant role"
- "underscores its importance"
- "watershed moment," "key turning point," "pivotal moment"
- "deeply rooted," "profound heritage"
- "rich history," "enduring legacy"
Don't:
The store plays a crucial role in tldraw's architecture, serving as a testament to the power of reactive state management.
Do:
The store holds all shapes, bindings, and other records. The store is reactive: when data changes, the UI updates automatically.
AI ends sentences with vague gerund clauses that claim importance without substance:
- "...emphasizing the significance of X"
- "...reflecting the continued relevance of Y"
- "...highlighting the importance of Z"
- "...ensuring a seamless experience"
- "...underscoring its commitment to quality"
Don't:
The editor batches updates automatically, ensuring optimal performance while highlighting the importance of reactive state management.
Do:
The editor batches updates automatically. This keeps renders fast even when many shapes change at once.
These transitions are overused by AI and often unnecessary:
- "Moreover," "Furthermore," "Additionally,"
- "It's important to note that..."
- "It is worth mentioning that..."
- "On the other hand,"
- "In addition to this,"
Usually you can just delete these and the sentence is stronger. If you need a transition, use a shorter one ("But," "And," "Also,") or restructure.
Don't:
The editor manages all state changes. Moreover, it provides a reactive system for updates. Furthermore, it handles undo/redo automatically.
Do:
The editor manages all state changes. It's reactive: when state changes, dependent values update automatically. It also handles undo/redo.
AI overuses three-part lists. Real writing has lists of two, or four, or seven items. If you find yourself writing exactly three things, ask whether that's actually the right number or just a pattern.
Don't:
The editor is fast, flexible, and powerful.
This gives you control, clarity, and confidence.
Do:
The editor is fast and flexible.
This gives you precise control over rendering.
AI picks up marketing speak from its training data. We're writing technical docs, not ad copy:
- "breathtaking," "stunning," "beautiful"
- "seamless," "frictionless," "effortless"
- "robust," "comprehensive," "cutting-edge"
- "empowers developers to..."
- "unlock the full potential of..."
Don't:
Tldraw empowers developers to unlock the full potential of infinite canvas experiences with a robust and comprehensive API.
Do:
Tldraw gives you an infinite canvas with a large API surface. You can control almost everything.
AI writing often features multiple em dashes where a comma or period would be more natural. One em dash per paragraph is fine; several is a red flag. Also avoid dramatic formulations that call for an em dash.
Don't:
It's not just a history manager—it's a way to track changes across time.
The store is reactive—it notifies subscribers—and it's fully typed—with TypeScript.
Do:
You can also use the history manager to track changes across time.
The store is reactive: it notifies subscribers when data changes. All records are fully typed.
In prose documentation, this format is a ChatGPT signature:
Don't:
- Reactive updates: The store automatically notifies subscribers when data changes.
- Type safety: All records are fully typed with TypeScript.
- Persistence: Data can be saved to IndexedDB or synced to a server.
Do:
The store is reactive: it automatically notifies subscribers when data changes. All records are fully typed. You can persist data to IndexedDB or sync it to a server.
This format is fine for reference material (API docs, style guides, changelogs) where scanability matters more than flow. Use a table if you have genuinely parallel information to present.
Use "you" for direct address:
You can access the editor in two ways.
You can change the current active tool using
editor.setCurrentTool.
You should make sure that there's only ever one
TLSocketRoomglobally.
Use "we" for recommendations and team perspective:
We've found it best to create the store, set its data, and then pass the store into the editor.
We recommend the tldraw sync packages for collaboration.
In nuggets and blog-style content, "we" works for narrative: "We tried X, but Y worked better."
Use "the SDK" or "the editor" when describing what the software does:
The SDK has several features to support collaboration.
The editor provides history methods for undo and redo.
The editor's history manager handles history. It uses "stacks" for undos and redos.
Don't say "we support X" when you mean "the editor supports X"—it conflates the team with the software.
Avoid:
- First-person singular ("I recommend...")
- Passive constructions that obscure the actor ("It is recommended that...")
Active voice dominates:
The editor holds the raw state of the document in its store property.
Each node will first handle the event and then pass the event to its active child state.
Tldraw uses migrations to bring data from old snapshots up to date.
Passive voice only when the actor genuinely doesn't matter:
Data is kept here as a table of JSON serializable records.
The event is first processed in order to update its inputs.
Write like a person. Prefer short, clear sentences, but don't be robotic about it. Natural prose has rhythm—some sentences are short, others flow a bit longer. The goal is readability, not mechanical uniformity.
Prefer:
In tldraw, a shape is something that can exist on the page.
Shapes are just records (JSON objects) that sit in the store. For example, here's a shape record for a rectangle geo shape.
When the editor receives an event, it first updates inputs and other state. Then it sends the event to the state chart.
Avoid complex, nested constructions:
When the editor receives an event via its dispatch method, the event is first handled internally to update inputs and other state before being sent into the editor's state chart, where it cascades through the active states.
The problem isn't sentence length, but rather cognitive load. Break up ideas when a sentence asks the reader to hold too much in their head at once.
Use contractions naturally:
- it's, we've, you'll, won't, don't, can't, shouldn't
Example:
It's our library for fast, fault-tolerant shared document syncing, and it's what we use to power collaboration on our flagship app.
Always use sentence case (not Title Case):
- "Custom shapes" not "Custom Shapes"
- "Using the editor" not "Using the Editor"
- "Camera and coordinates" not "Camera and Coordinates"
Exception: Proper nouns and technical names remain capitalized:
- "PostgreSQL database"
- "WebSocket connections"
- "ShapeUtil implementation"
Start with a clear, direct definition:
The Editor class is the main way of controlling tldraw's editor.
In tldraw, a shape is something that can exist on the page, like an arrow, an image, or some text.
In tldraw, persistence means storing information about the editor's state to a database and then restoring it later.
Every concept should be followed by a working example:
You can access the editor in two ways:
- From the Tldraw component's
onMountcallback:function App() { return ( <Tldraw onMount={(editor) => { // your editor code here }} /> ) }
Move from simple to complex:
- Start with the most common use case
- Add complexity incrementally
- Leave edge cases and advanced patterns for later sections
Example from persistence docs:
- First:
persistenceKeyprop (simplest) - Then: State snapshots (more control)
- Then: The
storeprop (full control) - Finally: Migrations (advanced)
Keep paragraphs to 1-3 sentences. Dense blocks of text are hard to scan:
Do:
Meta information is information that is not used by tldraw but is instead used by your application. For example, you might want to store the name of the user who created a shape, or the date that the shape was created.
Don't:
Meta information is additional data that can be attached to shapes and is not used internally by tldraw but can be leveraged by your application for custom functionality. This could include things like the user who created the shape, timestamps, custom identifiers, or any other application-specific data that you want to associate with shapes but don't want to store in the props object.
Use tables to organize related methods, options, or concepts:
| Method | Description |
|---|---|
Editor#setCamera |
Moves the camera to the provided coordinates. |
Editor#zoomIn |
Zooms the camera in to the nearest zoom step. |
Editor#zoomOut |
Zooms the camera out to the nearest zoom step. |
Use blockquotes for important asides:
If all you're interested in is the state below
root, there is a convenience method,Editor#getCurrentToolId, that can help.
Use stronger callout syntax for warnings:
<Callout type="warning">
You must make sure that the tldraw version in your client matches the version on the server.
</Callout>
Nuggets are short technical articles about how we solved interesting problems. They're different from reference documentation—more like posts you'd find on a company engineering blog.
Reference docs start with definitions. Nuggets start by framing the problem—a sentence or two that tells the reader what this is about and why it's interesting before diving in.
Reference doc opening:
The Editor class is the main way of controlling tldraw's editor.
Nugget opening:
The tldraw SDK is all about making the little details work. If you've ever used dashed lines in tldraw, you might have noticed that the dashes always line up with the corners of your shape, the handles of a spline, or the start and end of an arrow. While this might seem like the obvious way that dashes should work, you might be surprised to learn that SVG offers no such feature. We implement these perfect dashes entirely ourselves.
Here's how it works.
The nugget opening establishes context (what we're talking about), tension (there's a problem or unmet expectation), and stakes (why you should care) before getting into the solution.
The goal is to root the technical article in some anecdotal context. These problems don't just emerge from nowhere, but rather they come from details, behaviors, conventions, or general "what feels right" expectations within the canvas domain. The real problem is how to write the code and convince the computer to do the thing that makes the experience feel right. Often times, that work is unintuitive and interesting in that it reveals something about the interaction or about the technologies involved.
Nuggets typically follow this arc:
- Frame the problem — What's this about? What problem did we encounter and solve? Why was it hard, unintuitive, or interesting?
- Show the insight — What's the key idea that makes the solution work?
- Walk through the implementation — Code and explanation, building up complexity
- Wrap up — Where this lives in the codebase, tradeoffs, links to files. Also unexplored areas, more we could do, or related problems.
Nuggets are warmer than reference docs. They can:
- Use "the trick is..." or "the insight is..." to signal key ideas
- Include brief asides about why something is hard or interesting
- Show the journey, not just the destination ("we tried X, but Y worked better")
- End with opinions ("that's worth the tradeoff")
They still shouldn't:
- Ramble or over-explain
- Use hollow importance claims ("this is crucial for...")
- Get too casual or jokey
Nuggets explain how tldraw solved a problem—they're not tutorials. Frame solutions as "here's what we do" rather than prescriptive instructions.
Don't:
The solution: don't decide immediately. Watch what the fingers do, then commit once the pattern is clear.
Instead of guessing, implement a state machine that starts undecided.
Do:
Since we don't have enough information to know either way, we defer the decision. The gesture handler watches what the pointers do, then commits once we know enough to recognize the interaction pattern.
Instead of guessing, we use a state machine that starts undecided and resolves as more information comes in.
The reader learns from seeing our approach, not from being told what to do.
Too abrupt (reads like docs):
Tldraw calculates dash patterns that fit paths exactly. Complete dashes at both ends, even spacing throughout.
Better (starts with our experience):
When we added dashed lines to tldraw, we wanted them to look right—complete dashes at both ends, even spacing, corners that line up on rectangles. SVG's
stroke-dasharraydoesn't do this.
Also good (frames the problem we faced):
Arrow routing sounds simple until you try it. Given two shapes, draw a line between them that doesn't pass through anything else. We spent a while getting this right.
When showing code examples, your first snippet should provide a full working examples.
Do:
import { Tldraw } from 'tldraw'
import 'tldraw/tldraw.css'
export default function () {
return (
<div style={{ position: 'fixed', inset: 0 }}>
<Tldraw persistenceKey="my-persistence-key" />
</div>
)
}Don't:
// Add persistenceKey to your Tldraw component
<Tldraw persistenceKey="..." />If you continue to reference the same code example, your following examples can be fragments of the first.
Do:
The Tldraw component will take up the size of its parent. In this example, the parent will take up the whole page:
import { Tldraw } from 'tldraw'
import 'tldraw/tldraw.css'
export default function () {
return (
<div style={{ position: 'fixed', inset: 0 }}>
<Tldraw persistenceKey="my-persistence-key" />
</div>
)
}If we wanted to show it inline, then we could style it like this:
<div style={{ height: 500, width: 800 }}>
<Tldraw persistenceKey="my-persistence-key" />
</div>Don't:
The Tldraw component will take up the size of its parent. In this example, the parent will take up the whole page:
import { Tldraw } from 'tldraw'
import 'tldraw/tldraw.css'
export default function () {
return (
<div style={{ position: 'fixed', inset: 0 }}>
<Tldraw persistenceKey="my-persistence-key" />
</div>
)
}If we wanted to show it inline, then we could style it like this:
import { Tldraw } from 'tldraw'
import 'tldraw/tldraw.css'
export default function () {
return (
<div style={{ height: 500, width: 800 }}>
<Tldraw persistenceKey="my-persistence-key" />
</div>
)
}When in doubt, show the full example.
Use comments to provide context, not obvious descriptions:
editor.run(
() => {
editor.createShapes(myShapes)
},
{ history: 'ignore' } // Changes won't affect undo/redo
)// If you are building a multi-user app, you probably want to store
// the document and session states separately because the
// session state is user-specific and normally shouldn't be shared.Use meaningful example data, not placeholders:
Do:
{
"type": "geo",
"props": {
"geo": "rectangle",
"w": 200,
"h": 200,
"color": "blue",
"text": "diagram"
}
}Don't:
{
"type": "example-type",
"props": {
"prop1": "value1",
"prop2": "value2"
}
}Note the use of branded types. Your snippets should be paste-able without causing TypeScript errors.
- for IDs, use either
"shape:123" as TLShapeIdorcreateShapeId("123")
Reference related concepts inline rather than explaining everything:
For more information about how to synchronize the store with other processes, see the Persistence page.
Link to API docs using the [MethodName](?) pattern:
Use the Editor#createShapes method.
See TLInstancePresence for the full record type.
Always link to runnable examples when available:
For an example of how to create custom shapes, see our custom shapes example.
When reviewing documentation, check:
- Opening sentence — Does it immediately define what this thing is?
- Active voice — Are most sentences active, not passive?
- Code examples — Is every concept followed by working code?
- Confidence — Are assertions direct, without hedging?
- Readability — Does it read naturally? Is cognitive load managed?
- Pronouns — Is "you" used for the reader and "we" for tldraw?
- Sentence case — Are headings in sentence case?
- Progressive disclosure — Does complexity build gradually?
- Honesty — Are limitations stated directly?
- Links — Are related concepts cross-referenced?
- Human voice — No hollow importance claims, trailing gerunds, or formulaic transitions?
Write like a knowledgeable colleague who:
- Gets to the point quickly
- Shows working code immediately
- Respects the reader's intelligence
- Is honest about limitations
- Has occasional warmth without being chatty
The goal is documentation that developers trust, can scan quickly, and can copy-paste to get something working.
- The apps/docs app is the public documentation website for the tldraw SDK. These articles presume a human audience. Articles there are allowed to include information that may be available elsewhere in the tldraw repository.